Beispiel #1
0
        public void AddMeteor()
        {
            float ySpeed = rand.Next(50, 150);
            float xSpeed = rand.Next(0, 100);
            Vector2 velocity = new Vector2(xSpeed / 500, -ySpeed / 500);

            float xPosition = rand.Next(
                (int)( (CUtil.SCREEN_WIDTH / 2) - CUtil.Camera.XOffset),
                (int)(CUtil.SCREEN_WIDTH - CUtil.Camera.XOffset)
                );
            float yPosition = 5;
            Vector2 position = new Vector2(xPosition, yPosition);

            Meteor meteor = new Meteor(CUtil.ResourcePool.MeteorIdle, CUtil.ResourcePool.MeteorIdle,
                position, velocity);

            meteor.Scale = 0.5f;
            mProjectiles.Add(meteor);
        }
Beispiel #2
0
        public void AddMeteor()
        {
            float   ySpeed   = rand.Next(50, 150);
            float   xSpeed   = rand.Next(0, 100);
            Vector2 velocity = new Vector2(xSpeed / 500, -ySpeed / 500);


            float xPosition = rand.Next(
                (int)((CUtil.SCREEN_WIDTH / 2) - CUtil.Camera.XOffset),
                (int)(CUtil.SCREEN_WIDTH - CUtil.Camera.XOffset)
                );
            float   yPosition = 5;
            Vector2 position  = new Vector2(xPosition, yPosition);

            Meteor meteor = new Meteor(CUtil.ResourcePool.MeteorIdle, CUtil.ResourcePool.MeteorIdle,
                                       position, velocity);

            meteor.Scale = 0.5f;
            mProjectiles.Add(meteor);
        }