Beispiel #1
0
        private void UnoPlay(CommandArgs args)
        {
            if (UnoGame.state == "active" && UnoGame.isPlaying(args.Player.Index, args.Player.Name) && UnoGame.isCurrentTurn(args.Player.Index, args.Player.Name))
            {
                if (args.Parameters.Count > 0 && args.Parameters.Count < 3)
                {
                    if (!Deck.IsValid(args.Parameters[0]))
                    {
                        args.Player.SendErrorMessage("[Uno] That is not a valid card.");
                        return;
                    }
                    if (!UnoGame.players[UnoGame.turnindex].hasCard(args.Parameters[0]))
                    {
                        args.Player.SendErrorMessage("[Uno] You do not have that card.");
                        return;
                    }
                    Card card = Deck.Parse(args.Parameters[0]);
                    if (card.color != Deck.color && card.value != Deck.faceup.value && card.value != "wild" && card.value != "wdr4")
                    {
                        args.Player.SendErrorMessage("[Uno] You cannot play that card!");
                        return;
                    }

                    UnoGame.playCard(args.Parameters[0], (args.Parameters.Count == 2 ? args.Parameters[1] : null));
                }
                else
                {
                    args.Player.SendErrorMessage("[Uno] Invalid Syntax: {0}play <card> [color]", TShock.Config.CommandSpecifier);
                    args.Player.SendErrorMessage("[Uno] Use {0}uno help <card> for help on how to play each card.", TShock.Config.CommandSpecifier);
                }
            }
            else if (UnoGame.state != "active" || !UnoGame.isPlaying(args.Player.Index, args.Player.Name))
            {
                args.Player.SendErrorMessage("[Uno] You are not in a game!");
            }
            else if (UnoGame.isCurrentTurn(args.Player.Index, args.Player.Name))
            {
                args.Player.SendErrorMessage("[Uno] It is not your turn!");
            }
            else
            {
                args.Player.SendErrorMessage("[Uno] An error occured.");
                TShock.Log.Error("An error with Uno occurred!");
            }
        }
Beispiel #2
0
 public static void displayHelp(TSPlayer player, List <string> param)
 {
     if (param.Count > 1)
     {
         if (Deck.IsValid(param[1]) || Deck.IsValid("g" + param[1]))
         {
             if (Deck.IsValid(param[1]))
             {
                 Card card = Deck.Parse(param[1]);
                 if (card.value == "wild")
                 {
                     player.SendInfoMessage("[Uno] 'wild' card syntax: {0}play wild <r/g/b/y>", TShock.Config.CommandSpecifier);
                     player.SendInfoMessage("[Uno] Changes the color of play.");
                 }
                 else if (card.value == "wdr4")
                 {
                     player.SendInfoMessage("[Uno] 'wdr4' card syntax: {0}play wdr4 <r/g/b/y>", TShock.Config.CommandSpecifier);
                     player.SendInfoMessage("[Uno] Changes the color of play and gives four cards to the next player.");
                 }
                 else if (card.value == "s")
                 {
                     player.SendInfoMessage("[Uno] '{0}s' card syntax: {1}play {0}s", card.color, TShock.Config.CommandSpecifier);
                     player.SendInfoMessage("[Uno] Skips the next player's turn.");
                 }
                 else if (card.value == "r")
                 {
                     player.SendInfoMessage("[Uno] '{0}r' card syntax: {1}play {0}r", card.color, TShock.Config.CommandSpecifier);
                     player.SendInfoMessage("[Uno] Reverses the order of play.");
                 }
                 else if (card.value == "dr2")
                 {
                     player.SendInfoMessage("[Uno] '{0}dr2' card syntax: {1}play {0}dr2", card.color, TShock.Config.CommandSpecifier);
                     player.SendInfoMessage("[Uno] Gives two cards to the next player.");
                 }
                 else
                 {
                     player.SendInfoMessage("[Uno] '{0}{1}' card syntax: {2}play {0}{1}", card.color, card.value, TShock.Config.CommandSpecifier);
                     player.SendInfoMessage("[Uno] No special ability.");
                 }
             }
         }
         else
         {
             player.SendInfoMessage("Available commands:");
             if (player.Group.HasPermission("uno.mod"))
             {
                 player.SendInfoMessage("{0}uno <start/join/stop>: Starts, joins, or stops a game of Uno.", TShock.Config.CommandSpecifier);
             }
             else
             {
                 player.SendInfoMessage("{0}uno <start/join>: Starts or joins a game of Uno.", TShock.Config.CommandSpecifier);
             }
             player.SendInfoMessage("{0}play <card> [color]: Plays the selected card with the optional selected color.", TShock.Config.CommandSpecifier);
             player.SendInfoMessage("{0}draw: Draws a card. Cannot {0}pass without using this command.", TShock.Config.CommandSpecifier);
             player.SendInfoMessage("{0}pass: Passes a turn. Must {0}draw before using this command.", TShock.Config.CommandSpecifier);
             player.SendInfoMessage("{0}uno help [card]: Gives information about how to use the selected card.", TShock.Config.CommandSpecifier);
         }
     }
     else
     {
         player.SendInfoMessage("Available commands:");
         if (player.Group.HasPermission("uno.mod"))
         {
             player.SendInfoMessage("{0}uno <start/join/stop>: Starts, joins, or stops a game of Uno.", TShock.Config.CommandSpecifier);
         }
         else
         {
             player.SendInfoMessage("{0}uno <start/join>: Starts or joins a game of Uno.", TShock.Config.CommandSpecifier);
         }
         player.SendInfoMessage("{0}play <card> [color]: Plays the selected card with the optional selected color.", TShock.Config.CommandSpecifier);
         player.SendInfoMessage("{0}draw: Draws a card. Cannot {0}pass without using this command.", TShock.Config.CommandSpecifier);
         player.SendInfoMessage("{0}pass: Passes a turn. Must {0}draw before using this command.", TShock.Config.CommandSpecifier);
         player.SendInfoMessage("{0}uno help [card]: Gives information about how to use the selected card.", TShock.Config.CommandSpecifier);
     }
 }