CreatePhysicalGImpact() private method

private CreatePhysicalGImpact ( BSScene physicsScene, BSPhysObject prim, System.UInt64 newMeshKey, PrimitiveBaseShape pbs, OpenMetaverse size, float lod ) : BulletShape
physicsScene BSScene
prim BSPhysObject
newMeshKey System.UInt64
pbs PrimitiveBaseShape
size OpenMetaverse
lod float
return BulletShape
        public static BSShape GetReference(BSScene physicsScene, bool forceRebuild, BSPhysObject prim)
        {
            float lod;
            UInt64 newMeshKey = ComputeShapeKey(prim.Size, prim.BaseShape, out lod);

            physicsScene.DetailLog("{0},BSShapeGImpact,getReference,newKey={1},size={2},lod={3}", prim.LocalID,
                newMeshKey.ToString("X"), prim.Size, lod);
            BSShapeGImpact retGImpact;

            lock (GImpacts)
            {
                if (GImpacts.TryGetValue(newMeshKey, out retGImpact))
                {
                    // Teh mesh has already been created. Return a new reference to same.
                    retGImpact.IncrementReference();
                }
                else
                {
                    retGImpact = new BSShapeGImpact(new BulletShape());
                    BulletShape newShape = retGImpact.CreatePhysicalGImpact(physicsScene, prim, newMeshKey,
                        prim.BaseShape, prim.Size, lod);

                    // Check to see if mesh was created (might require an asset).
                    newShape = VerifyMeshCreated(physicsScene, newShape, prim);
                    newShape.shapeKey = newMeshKey;
                    if (!newShape.isNativeShape || prim.AssetFailed())
                    {
                        // If a mesh was what was created, remember the built shape for later sharing.
                        // Also note that if meshing failed we put it in the mesh list as there is nothing
                        //          else to do about the mesh.
                        GImpacts.Add(newMeshKey, retGImpact);
                    }
                    retGImpact.physShapeInfo = newShape;
                }
            }
            return retGImpact;
        }