Utility methods for inventory archiving
Beispiel #1
0
 /// <summary>
 ///     Create an archive item name given its constituent components
 /// </summary>
 /// <param name="name"></param>
 /// <param name="id"></param>
 /// <returns></returns>
 public static string CreateArchiveItemName(string name, UUID id)
 {
     return(string.Format(
                "{0}{1}{2}.xml",
                InventoryArchiveUtils.EscapeArchivePath(name),
                ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
                id));
 }
        /// <summary>
        ///     Resolve a destination folder
        /// </summary>
        /// We require here a root destination folder (usually the root of the user's inventory) and the archive
        /// path.  We also pass in a list of previously resolved folders in case we've found this one previously.
        /// <param name="archivePath">
        ///     The item archive path to resolve.  The portion of the path passed back is that
        ///     which corresponds to the resolved destination folder.
        /// </param>
        /// <param name="rootDestFolder">
        ///     The root folder for the inventory load
        /// </param>
        /// <param name="resolvedFolders">
        ///     The folders that we have resolved so far for a given archive path.
        /// </param>
        /// <returns>
        ///     The folder in the user's inventory that matches best the archive path given.  If no such folder was found
        ///     then the passed in root destination folder is returned.
        /// </returns>
        protected InventoryFolderBase ResolveDestinationFolder(
            InventoryFolderBase rootDestFolder,
            ref string archivePath,
            ref Dictionary <string, InventoryFolderBase> resolvedFolders)
        {
            //string originalArchivePath = archivePath;

            while (archivePath.Length > 0)
            {
                //MainConsole.Instance.DebugFormat("[Inventory Archiver]: Trying to resolve destination folder {0}", archivePath);

                if (resolvedFolders.ContainsKey(archivePath))
                {
                    //MainConsole.Instance.DebugFormat(
                    //    "[Inventory Archiver]: Found previously created folder from archive path {0}", archivePath);
                    return(resolvedFolders [archivePath]);
                }
                if (m_merge)
                {
                    // TODO: Using m_invPath is totally wrong - what we need to do is strip the uuid from the
                    // iar name and try to find that instead.
                    string plainPath = ArchiveConstants.ExtractPlainPathFromIarPath(archivePath);
                    List <InventoryFolderBase> folderCandidates
                        = InventoryArchiveUtils.FindFolderByPath(m_inventoryService, m_userInfo.PrincipalID, plainPath);

                    if (folderCandidates.Count != 0)
                    {
                        InventoryFolderBase destFolder = folderCandidates [0];
                        resolvedFolders [archivePath] = destFolder;
                        return(destFolder);
                    }
                }

                // Don't include the last slash so find the penultimate one
                int penultimateSlashIndex = archivePath.LastIndexOf("/", archivePath.Length - 2, StringComparison.Ordinal);

                if (penultimateSlashIndex >= 0)
                {
                    // Remove the last section of path so that we can see if we've already resolved the parent
                    archivePath = archivePath.Remove(penultimateSlashIndex + 1);
                }
                else
                {
                    //MainConsole.Instance.DebugFormat(
                    //    "[Inventory Archiver]: Found no previously created folder for archive path {0}", originalArchivePath);
                    archivePath = string.Empty;
                    return(rootDestFolder);
                }
            }

            return(rootDestFolder);
        }
Beispiel #3
0
        /// <summary>
        ///     Create a set of folders for the given path.
        /// </summary>
        /// <param name="destFolder">
        ///     The root folder from which the creation will take place.
        /// </param>
        /// <param name="iarPathExisting">
        ///     the part of the iar path that already exists
        /// </param>
        /// <param name="iarPathToReplicate">
        ///     The path to replicate in the user's inventory from iar
        /// </param>
        /// <param name="resolvedFolders">
        ///     The folders that we have resolved so far for a given archive path.
        /// </param>
        /// <param name="loadedNodes">
        ///     Track the inventory nodes created.
        /// </param>
        protected void CreateFoldersForPath(
            InventoryFolderBase destFolder,
            string iarPathExisting,
            string iarPathToReplicate,
            ref Dictionary <string, InventoryFolderBase> resolvedFolders,
            ref HashSet <InventoryNodeBase> loadedNodes)
        {
            string[] rawDirsToCreate = iarPathToReplicate.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);

            for (int i = 0; i < rawDirsToCreate.Length; i++)
            {
                //MainConsole.Instance.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0} from IAR", rawDirsToCreate[i]);

                if (!rawDirsToCreate[i].Contains(ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR))
                {
                    continue;
                }

                int identicalNameIdentifierIndex
                    = rawDirsToCreate[i].LastIndexOf(
                          ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR);

                string newFolderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex);

                newFolderName = InventoryArchiveUtils.UnescapeArchivePath(newFolderName);
                UUID newFolderId = UUID.Random();               // assume we need a new ID

                // Asset type has to be Unknown here rather than Folder, otherwise the created folder can't be
                // deleted once the client has relogged.
                // The root folder appears to be labelled AssetType.Folder (shows up as "Category" in the client)
                // even though there is a AssetType.RootCategory
                destFolder
                    = new InventoryFolderBase(
                          newFolderId, newFolderName, m_userInfo.PrincipalID,
                          (short)AssetType.Unknown, destFolder.ID, 1);

                // Check for existing folders
                string resPath = "";
                foreach (var rPath in resolvedFolders)
                {
                    var pName = rPath.Key;
                    if (pName.Contains(ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR))
                    {
                        int splitIndex = pName.LastIndexOf(ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR);
                        pName = pName.Remove(splitIndex);
                    }

                    resPath += pName + "/";
                }
                var existingFolder = m_inventoryService.GetUserFolderID(m_userInfo.PrincipalID, resPath + newFolderName);
                if (existingFolder.Count == 0)
                {
                    m_inventoryService.AddFolder(destFolder);       // add the folder
                }
                else
                {
                    destFolder.ID = (UUID)existingFolder [0];       // use the existing ID
                }
                // Record that we have now created this folder
                iarPathExisting += rawDirsToCreate[i] + "/";

                MainConsole.Instance.DebugFormat("[INVENTORY ARCHIVER]: Created folder {0} from IAR", iarPathExisting);
                resolvedFolders[iarPathExisting] = destFolder;

                if (0 == i && loadedNodes != null)
                {
                    loadedNodes.Add(destFolder);
                }
            }
        }
Beispiel #4
0
        /// <summary>
        ///     Execute the request
        /// </summary>
        /// <returns>
        ///     A list of the inventory nodes loaded.  If folders were loaded then only the root folders are
        ///     returned
        /// </returns>
        public HashSet <InventoryNodeBase> Execute(bool loadAll)
        {
            if (m_loadStream == null)
            {
                return(new HashSet <InventoryNodeBase>());
            }
            try
            {
                string filePath = "ERROR";
                int    successfulAssetRestores = 0;
                int    failedAssetRestores     = 0;
                int    successfulItemRestores  = 0;

                HashSet <InventoryNodeBase> loadedNodes = loadAll ? new HashSet <InventoryNodeBase>() : null;

                List <InventoryFolderBase> folderCandidates
                    = InventoryArchiveUtils.FindFolderByPath(m_inventoryService, m_userInfo.PrincipalID, m_invPath);

                if (folderCandidates.Count == 0)
                {
                    // try and create requested folder
                    var rootFolder = m_inventoryService.GetRootFolder(m_userInfo.PrincipalID);

                    InventoryFolderBase iarImportFolder = new InventoryFolderBase();

                    iarImportFolder.ID       = UUID.Random();
                    iarImportFolder.Name     = m_invPath;                   // the path
                    iarImportFolder.Owner    = m_userInfo.PrincipalID;      // owner
                    iarImportFolder.ParentID = rootFolder.ID;               // the root folder
                    iarImportFolder.Type     = -1;                          // user defined folder
                    iarImportFolder.Version  = 1;                           // initial version

                    m_inventoryService.AddFolder(iarImportFolder);

                    // ensure that it now exists...
                    folderCandidates = InventoryArchiveUtils.FindFolderByPath(m_inventoryService, m_userInfo.PrincipalID, m_invPath);
                    if (folderCandidates.Count == 0)
                    {
                        MainConsole.Instance.ErrorFormat("[INVENTORY ARCHIVER]: Unable to create Inventory path {0}",
                                                         m_invPath);
                        return(loadedNodes);
                    }
                }

                // we have the base folder... do it...
                InventoryFolderBase rootDestinationFolder = folderCandidates[0];
                archive = new TarArchiveReader(m_loadStream);

                // In order to load identically named folders, we need to keep track of the folders that we have already
                // resolved
                Dictionary <string, InventoryFolderBase> resolvedFolders = new Dictionary <string, InventoryFolderBase>();

                MainConsole.Instance.Info("[ARCHIVER]: Commencing load from archive");
                int ticker = 0;

                byte[] data;
                TarArchiveReader.TarEntryType entryType;

                while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
                {
                    if (TarArchiveReader.TarEntryType.TYPE_NORMAL_FILE == entryType)
                    {
                        var fName = Path.GetFileName(filePath);
                        if (fName.StartsWith("."))                  // ignore hidden files
                        {
                            continue;
                        }
                    }

                    ticker++;
                    if (ticker % 5 == 0)
                    {
                        MainConsole.Instance.Ticker();
                    }

                    if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                    {
                        if (LoadAsset(filePath, data))
                        {
                            successfulAssetRestores++;
                        }
                        else
                        {
                            failedAssetRestores++;
                        }

                        if ((successfulAssetRestores) % 50 == 0)
                        {
                            MainConsole.Instance.InfoFormat(
                                " [INVENTORY ARCHIVER]: Loaded {0} assets...",
                                successfulAssetRestores);
                        }
                    }
                    else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
                    {
                        filePath = filePath.Substring(ArchiveConstants.INVENTORY_PATH.Length);

                        // Trim off the file portion if we aren't already dealing with a directory path
                        if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
                        {
                            filePath = filePath.Remove(filePath.LastIndexOf("/") + 1);
                        }

                        InventoryFolderBase foundFolder
                            = ReplicateArchivePathToUserInventory(
                                  filePath, rootDestinationFolder, ref resolvedFolders, ref loadedNodes);

                        if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
                        {
                            InventoryItemBase item = LoadItem(data, foundFolder);

                            if (item != null)
                            {
                                successfulItemRestores++;

                                if ((successfulItemRestores) % 50 == 0)
                                {
                                    MainConsole.Instance.InfoFormat(
                                        "[INVENTORY ARCHIVER]: Restored {0} items...", successfulItemRestores);
                                }

                                // If we aren't loading the folder containing the item then well need to update the
                                // viewer separately for that item.
                                if (loadAll && !loadedNodes.Contains(foundFolder))
                                {
                                    loadedNodes.Add(item);
                                }
                            }
                            item = null;
                        }
                    }
                    else if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
                    {
                        LoadControlFile(data);
                    }

                    data = null;
                }

                MainConsole.Instance.CleanInfo("");
                MainConsole.Instance.Info("[INVENTORY ARCHIVER]: Saving loaded inventory items");
                ticker = 0;

                int successfulItemLoaded = 0;
                foreach (InventoryItemBase item in itemsSavedOff)
                {
                    ticker++;
                    if (ticker % 5 == 0)
                    {
                        MainConsole.Instance.Ticker();
                    }

                    AddInventoryItem(item);
                    successfulItemLoaded++;

                    if ((successfulItemLoaded) % 50 == 0)
                    {
                        MainConsole.Instance.InfoFormat(
                            "[INVENTORY ARCHIVER]: Loaded {0} items of {1}...",
                            successfulItemLoaded, itemsSavedOff.Count);
                    }
                }
                itemsSavedOff.Clear();
                assets2Save.Clear();

                MainConsole.Instance.CleanInfo("");
                MainConsole.Instance.InfoFormat(
                    "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
                    successfulAssetRestores, failedAssetRestores);
                MainConsole.Instance.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items",
                                                successfulItemRestores);

                return(loadedNodes);
            }
            finally
            {
                m_loadStream.Close();
            }
        }
Beispiel #5
0
        /// <summary>
        ///     Execute the inventory write request
        /// </summary>
        public void Execute()
        {
            try
            {
                InventoryFolderBase inventoryFolder = null;
                InventoryItemBase   inventoryItem   = null;
                InventoryFolderBase rootFolder      = m_inventoryService.GetRootFolder(m_userInfo.PrincipalID);

                if (m_defaultFolderToSave != null)
                {
                    rootFolder = m_defaultFolderToSave;
                }

                bool saveFolderContentsOnly = false;

                // Eliminate double slashes and any leading / on the path.
                string[] components
                    = m_invPath.Split(
                          new[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);

                int maxComponentIndex = components.Length - 1;

                // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the
                // folder itself.  This may get more sophisicated later on
                if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
                {
                    saveFolderContentsOnly = true;
                    maxComponentIndex--;
                }
                else if (maxComponentIndex == -1)
                {
                    // If the user has just specified "/", then don't save the root "My Inventory" folder.  This is
                    // more intuitive then requiring the user to specify "/*" for this.
                    // 20141119-greythane- This breaks saving default inventory //  saveFolderContentsOnly = true;
                }

                m_invPath = String.Empty;
                for (int i = 0; i <= maxComponentIndex; i++)
                {
                    m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER;
                }

                // Annoyingly Split actually returns the original string if the input string consists only of delimiters
                // Therefore if we still start with a / after the split, then we need the root folder
                if (m_invPath.Length == 0)
                {
                    inventoryFolder = rootFolder;
                }
                else
                {
                    m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
                    List <InventoryFolderBase> candidateFolders
                        = InventoryArchiveUtils.FindFolderByPath(m_inventoryService, rootFolder, m_invPath);
                    if (candidateFolders.Count > 0)
                    {
                        inventoryFolder = candidateFolders[0];
                    }
                }

                // The path may point to an item instead
                if (inventoryFolder == null)
                {
                    inventoryItem =
                        InventoryArchiveUtils.FindItemByPath(m_inventoryService, rootFolder, m_invPath);
                }

                if (null == inventoryFolder && null == inventoryItem)
                {
                    // We couldn't find the path indicated
                    string    errorMessage = string.Format("Aborted save.  Could not find inventory path {0}", m_invPath);
                    Exception e            = new InventoryArchiverException(errorMessage);
                    if (m_module != null)
                    {
                        m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e);
                    }
                    throw e;
                }

                m_archiveWriter = new TarArchiveWriter(m_saveStream);

                if (inventoryFolder != null)
                {
                    MainConsole.Instance.DebugFormat(
                        "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
                        inventoryFolder.Name,
                        inventoryFolder.ID,
                        m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath);

                    //recurse through all dirs getting dirs and files
                    SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly);
                }
                else if (inventoryItem != null)
                {
                    MainConsole.Instance.DebugFormat(
                        "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
                        inventoryItem.Name, inventoryItem.ID, m_invPath);

                    SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH);
                }
            }
            catch (Exception)
            {
                m_saveStream.Close();
                throw;
            }
            if (m_saveAssets)
            {
                foreach (AssetBase asset in m_assetsToAdd)
                {
                    m_assetUuids[asset.ID] = (AssetType)asset.Type;
                }
                new AssetsRequest(
                    new AssetsArchiver(m_archiveWriter), m_assetUuids, m_assetService, ReceivedAllAssets).Execute();
            }
            else
            {
                MainConsole.Instance.Debug("[INVENTORY ARCHIVER]: Save Complete");
                m_archiveWriter.Close();
            }
        }