public static Material CreateMaterialDVR(VolumeDataset dataset)
        {
            Shader   shader   = Shader.Find("VolumeRendering/DirectVolumeRenderingShader");
            Material material = new Material(shader);

            const int noiseDimX    = 512;
            const int noiseDimY    = 512;
            Texture2D noiseTexture = NoiseTextureGenerator.GenerateNoiseTexture(noiseDimX, noiseDimY);

            material.SetTexture("_NoiseTex", noiseTexture);
            material.SetTexture("_DataTex", dataset.GetDataTexture());

            return(material);
        }
        public static VolumeRenderedObject CreateObject(VolumeDataset dataset)
        {
            GameObject           outerObject = new GameObject("VolumeRenderedObject_" + dataset.datasetName);
            VolumeRenderedObject volObj      = outerObject.AddComponent <VolumeRenderedObject>();

            GameObject meshContainer = GameObject.Instantiate((GameObject)Resources.Load("VolumeContainer"));

            meshContainer.transform.parent        = outerObject.transform;
            meshContainer.transform.localScale    = Vector3.one;
            meshContainer.transform.localPosition = Vector3.zero;
            meshContainer.transform.parent        = outerObject.transform;
            outerObject.transform.localRotation   = Quaternion.Euler(90.0f, 0.0f, 0.0f);

            MeshRenderer meshRenderer = meshContainer.GetComponent <MeshRenderer>();

            meshRenderer.sharedMaterial = new Material(meshRenderer.sharedMaterial);
            volObj.meshRenderer         = meshRenderer;
            volObj.dataset = dataset;

            const int noiseDimX    = 512;
            const int noiseDimY    = 512;
            Texture2D noiseTexture = NoiseTextureGenerator.GenerateNoiseTexture(noiseDimX, noiseDimY);

            TransferFunction tf        = TransferFunctionDatabase.CreateTransferFunction();
            Texture2D        tfTexture = tf.GetTexture();

            volObj.transferFunction = tf;

            TransferFunction2D tf2D = TransferFunctionDatabase.CreateTransferFunction2D();

            volObj.transferFunction2D = tf2D;

            meshRenderer.sharedMaterial.SetTexture("_DataTex", dataset.GetDataTexture());
            meshRenderer.sharedMaterial.SetTexture("_GradientTex", null);
            meshRenderer.sharedMaterial.SetTexture("_NoiseTex", noiseTexture);
            meshRenderer.sharedMaterial.SetTexture("_TFTex", tfTexture);

            meshRenderer.sharedMaterial.EnableKeyword("MODE_DVR");
            meshRenderer.sharedMaterial.DisableKeyword("MODE_MIP");
            meshRenderer.sharedMaterial.DisableKeyword("MODE_SURF");

            if (dataset.scaleX != 0.0f && dataset.scaleY != 0.0f && dataset.scaleZ != 0.0f)
            {
                float maxScale = Mathf.Max(dataset.scaleX, dataset.scaleY, dataset.scaleZ);
                volObj.transform.localScale = new Vector3(dataset.scaleX / maxScale, dataset.scaleY / maxScale, dataset.scaleZ / maxScale);
            }

            return(volObj);
        }
Beispiel #3
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        public static VolumeRenderedObject CreateObject(VolumeDataset dataset)
        {
            GameObject           obj          = GameObject.Instantiate((GameObject)Resources.Load("VolumeRenderedObject"));
            VolumeRenderedObject volObj       = obj.GetComponent <VolumeRenderedObject>();
            MeshRenderer         meshRenderer = obj.GetComponent <MeshRenderer>();

            meshRenderer.material = new Material(meshRenderer.sharedMaterial);

            volObj.dataset = dataset;

            const int noiseDimX    = 512;
            const int noiseDimY    = 512;
            Texture2D noiseTexture = NoiseTextureGenerator.GenerateNoiseTexture(noiseDimX, noiseDimY);

            TransferFunction tf        = TransferFunctionDatabase.CreateTransferFunction();
            Texture2D        tfTexture = tf.GetTexture();

            volObj.transferFunction = tf;

            tf.histogramTexture = HistogramTextureGenerator.GenerateHistogramTexture(dataset);

            TransferFunction2D tf2D = TransferFunctionDatabase.CreateTransferFunction2D();

            volObj.transferFunction2D = tf2D;

            meshRenderer.sharedMaterial.SetTexture("_DataTex", dataset.GetDataTexture());
            meshRenderer.sharedMaterial.SetTexture("_GradientTex", null);
            meshRenderer.sharedMaterial.SetTexture("_NoiseTex", noiseTexture);
            meshRenderer.sharedMaterial.SetTexture("_TFTex", tfTexture);

            meshRenderer.sharedMaterial.EnableKeyword("MODE_DVR");
            meshRenderer.sharedMaterial.DisableKeyword("MODE_MIP");
            meshRenderer.sharedMaterial.DisableKeyword("MODE_SURF");

            return(volObj);
        }