Beispiel #1
0
 static void AddInitialSingletons(GameObject gameObject)
 {
     // get all types of InitializationSingleTon's and add tehm to this gameObject
     Type[] initSingletons = SystemTools.FindAllDerivedTypes(typeof(InitializationSingleTon <>));
     for (int i = 0; i < initSingletons.Length; i++)
     {
         gameObject.AddComponent(initSingletons[i]);
     }
 }
Beispiel #2
0
        static void BuildPlayer()
        {
            if (playerExists)
            {
                return;
            }

            // Debug.Log("Building Non Existant Player");
            GameObject.Instantiate(GameManagerSettings.instance.playerPrefab);
            _playerCamera = player.GetComponentInChildren <Camera>();

            Type[] camScripts = SystemTools.FindAllDerivedTypes(typeof(CameraScript));
            for (int i = 0; i < camScripts.Length; i++)
            {
                _playerCamera.gameObject.AddComponent(camScripts[i]);
            }

            // Debug.Log("On Player Create Event");
            if (onPlayerCreate != null)
            {
                onPlayerCreate();
            }
        }
Beispiel #3
0
        /*
         *  start and awake should only happen during the initial scene load
         */
        protected override void Awake()
        {
            base.Awake();
            if (!thisInstanceErrored)
            {
                SceneLoading.onSceneLoadStart += OnSceneLoadStart;
                SaveLoad.onSaveGame           += OnSaveGame;
                SceneManager.sceneLoaded      += OnSceneLoaded;

                if (GameManagerSettings.instance.actionsController != null)
                {
                    GameManagerSettings.instance.actionsController.InitializeActionsInterface();
                }

                // get all types of InitializationSingleTon's
                Type[] results = SystemTools.FindAllDerivedTypes(typeof(InitializationSingleTon <>));

                // add tehm to this gameObject
                for (int i = 0; i < results.Length; i++)
                {
                    gameObject.AddComponent(results[i]);
                }
            }
        }