Beispiel #1
0
        void OnPrefabChange(GameObject newPrefab)
        {
            DestroyPreview();
            if (newPrefab == null)
            {
                return;
            }

            PrefabPainterPrefab p = newPrefab.GetComponent <PrefabPainterPrefab>();

            if (p != null)
            {
                painterValues = new PrefabPainterPrefabValues(p.painterValues);
            }

            preview = CreateNewPreview(newPrefab);
            UpdatePreviewRandom();
        }
Beispiel #2
0
        void OnGUI()
        {
            GUITools.Space(3);
            bool changedPrefab = DrawPrefabSelect();

            if (changedPrefab)
            {
                change = true;
                return;
            }

            GameObject prefab = GetPrefab();

            if (change)
            {
                change = false;
                OnPrefabChange(prefab);
            }

            DrawOffsetOptions();

            if (GUILayout.Button("Save Offset Options"))
            {
                if (prefab != null)
                {
                    if (AssetDatabase.Contains(prefab))
                    {
                        using (var scope = new EditPrefab(prefab)) {
                            PrefabPainterPrefab p = scope.root.GetComponent <PrefabPainterPrefab>();
                            if (p == null)
                            {
                                p = scope.root.AddComponent <PrefabPainterPrefab>();
                            }
                            p.painterValues = new PrefabPainterPrefabValues(painterValues);
                        }
                    }
                }
            }

            if (drawMode == DrawMode.Field)
            {
                density   = EditorGUILayout.Slider("Density", density, 0, 1);
                frequency = EditorGUILayout.Slider("Frequency", frequency, .25f, radius);
            }
            else if (drawMode == DrawMode.RandomArea)
            {
                amount = EditorGUILayout.IntField("Draw Amount", amount);
            }

            EditorGUILayout.Space();
            EditorGUILayout.Space();


            if (GUITools.Button(new GUIContent((drawing ? "Exit " : "") + "Draw Mode"), drawing ? GUITools.red : GUITools.white, GUITools.button, GUITools.black))
            {
                drawing = !drawing;
            }

            if (prefab != null)
            {
                if (previewEditor == null)
                {
                    previewEditor = UnityEditor.Editor.CreateEditor(prefab);
                }
                previewEditor.OnPreviewGUI(GUILayoutUtility.GetRect(position.width, 200), EditorStyles.helpBox);
            }
        }