Beispiel #1
0
        static internal void WriteMatch(int matchLen, int matchPos, OutputBuffer output)
        {
            Debug.Assert(matchLen >= FastEncoderWindow.MinMatch && matchLen <= FastEncoderWindow.MaxMatch, "Illegal currentMatch length!");

            // Get the code information for a match code
            uint codeInfo = FastEncoderStatics.FastEncoderLiteralCodeInfo[(FastEncoderStatics.NumChars + 1 - FastEncoderWindow.MinMatch) + matchLen];
            int  codeLen  = (int)codeInfo & 31;

            Debug.Assert(codeLen != 0, "Invalid Match Length!");
            if (codeLen <= 16)
            {
                output.WriteBits(codeLen, codeInfo >> 5);
            }
            else
            {
                output.WriteBits(16, (codeInfo >> 5) & 65535);
                output.WriteBits(codeLen - 16, codeInfo >> (5 + 16));
            }

            // Get the code information for a distance code
            codeInfo = FastEncoderStatics.FastEncoderDistanceCodeInfo[FastEncoderStatics.GetSlot(matchPos)];
            output.WriteBits((int)(codeInfo & 15), codeInfo >> 8);
            int extraBits = (int)(codeInfo >> 4) & 15;

            if (extraBits != 0)
            {
                output.WriteBits(extraBits, (uint)matchPos & FastEncoderStatics.BitMask[extraBits]);
            }
        }
Beispiel #2
0
        // Output the block type and tree structure for our hard-coded trees.
        // Contains following data:
        //  "final" block flag 1 bit
        //  BLOCKTYPE_DYNAMIC 2 bits
        //  FastEncoderLiteralTreeLength
        //  FastEncoderDistanceTreeLength
        //
        static internal void WriteDeflatePreamble(OutputBuffer output)
        {
            //Debug.Assert( bitCount == 0, "bitCount must be zero before writing tree bit!");

            output.WriteBytes(FastEncoderStatics.FastEncoderTreeStructureData, 0, FastEncoderStatics.FastEncoderTreeStructureData.Length);
            output.WriteBits(FastEncoderStatics.FastEncoderPostTreeBitCount, FastEncoderStatics.FastEncoderPostTreeBitBuf);
        }
Beispiel #3
0
        // null input means write an empty payload with formatting info. This is needed for the final block.
        public void GetBlock(DeflateInput input, OutputBuffer output, bool isFinal)
        {
            Debug.Assert(output != null);
            Debug.Assert(output.FreeBytes >= PaddingSize);

            // determine number of bytes to write
            int count = 0;

            if (input != null)
            {
                // allow space for padding and bits not yet flushed to buffer
                count = Math.Min(input.Count, output.FreeBytes - PaddingSize - output.BitsInBuffer);

                // we don't expect the output buffer to ever be this big (currently 4K), but we'll check this
                // just in case that changes.
                if (count > MaxUncompressedBlockSize - PaddingSize)
                {
                    count = MaxUncompressedBlockSize - PaddingSize;
                }
            }

            // write header and flush bits
            if (isFinal)
            {
                output.WriteBits(FastEncoderStatics.BFinalNoCompressionHeaderBitCount,
                                 FastEncoderStatics.BFinalNoCompressionHeader);
            }
            else
            {
                output.WriteBits(FastEncoderStatics.NoCompressionHeaderBitCount,
                                 FastEncoderStatics.NoCompressionHeader);
            }

            // now we're aligned
            output.FlushBits();

            // write len, nlen
            WriteLenNLen((ushort)count, output);

            // write uncompressed bytes
            if (input != null && count > 0)
            {
                output.WriteBytes(input.Buffer, input.StartIndex, count);
                input.ConsumeBytes(count);
            }
        }
Beispiel #4
0
        private void WriteEndOfBlock(OutputBuffer output)
        {
            // The fast encoder outputs one long block, so it just needs to terminate this block
            const int EndOfBlockCode = 256;
            uint      code_info      = FastEncoderStatics.FastEncoderLiteralCodeInfo[EndOfBlockCode];
            int       code_len       = (int)(code_info & 31);

            output.WriteBits(code_len, code_info >> 5);
        }
Beispiel #5
0
        static internal void WriteChar(byte b, OutputBuffer output)
        {
            uint code = FastEncoderStatics.FastEncoderLiteralCodeInfo[b];

            output.WriteBits((int)code & 31, code >> 5);
        }