// Update is called once per frame
 void Update()
 {
     if (!didIt)
     {
         if (Vector3.Distance(myTransform.position, target.position) < range)
         {
             didIt = true;
             Debug.Log("Switching car modes");
             controller = car.GetComponent<UnityStandardAssets.Vehicles.Car.CarController>();
             GetComponent<AudioSource>().PlayOneShot(Leviosa);
             controller.switchMode();
         }
     }
 }