Beispiel #1
0
 public static bool3x2 transpose(bool2x3 v)
 {
     return(bool3x2(
                v.c0.x, v.c0.y,
                v.c1.x, v.c1.y,
                v.c2.x, v.c2.y));
 }
Beispiel #2
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 public int2x3(bool2x3 v)
 {
     this.c0 = math.select(new int2(0), new int2(1), v.c0);
     this.c1 = math.select(new int2(0), new int2(1), v.c1);
     this.c2 = math.select(new int2(0), new int2(1), v.c2);
 }
Beispiel #3
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 public static int2x3 int2x3(bool2x3 v)
 {
     return(new int2x3(v));
 }
Beispiel #4
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 public uint2x3(bool2x3 v)
 {
     this.c0 = math.select(new uint2(0u), new uint2(1u), v.c0);
     this.c1 = math.select(new uint2(0u), new uint2(1u), v.c1);
     this.c2 = math.select(new uint2(0u), new uint2(1u), v.c2);
 }
Beispiel #5
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 public static uint2x3 uint2x3(bool2x3 v)
 {
     return(new uint2x3(v));
 }
Beispiel #6
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 public static uint2 hashwide(bool2x3 v)
 {
     return(select(uint2(0xA47EC335u, 0xA477DF57u), uint2(0xC4B1493Fu, 0xBA0966D3u), v.c0) +
            select(uint2(0xAFBEE253u, 0x5B419C01u), uint2(0x515D90F5u, 0xEC9F68F3u), v.c1) +
            select(uint2(0xF9EA92D5u, 0xC2FAFCB9u), uint2(0x616E9CA1u, 0xC5C5394Bu), v.c2));
 }
Beispiel #7
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 public static uint hash(bool2x3 v)
 {
     return(csum(select(uint2(0x7BE39F3Bu, 0xFAB9913Fu), uint2(0xB4501269u, 0xE04B89FDu), v.c0) +
                 select(uint2(0xDB3DE101u, 0x7B6D1B4Bu), uint2(0x58399E77u, 0x5EAC29C9u), v.c1) +
                 select(uint2(0xFC6014F9u, 0x6BF6693Fu), uint2(0x9D1B1D9Bu, 0xF842F5C1u), v.c2)));
 }
Beispiel #8
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 public float2x3(bool2x3 v)
 {
     this.c0 = math.select(new float2(sfloat.Zero), new float2(sfloat.One), v.c0);
     this.c1 = math.select(new float2(sfloat.Zero), new float2(sfloat.One), v.c1);
     this.c2 = math.select(new float2(sfloat.Zero), new float2(sfloat.One), v.c2);
 }
Beispiel #9
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 public static float2x3 float2x3(bool2x3 v) { return new float2x3(v); }