Beispiel #1
0
            public TypeClass(UnityReader reader, DerPopoClassDatabase database)
            {
                _database = database;

                ClassID      = reader.ReadInt32();
                BaseClassID  = reader.ReadInt32();
                _namePointer = reader.ReadInt32();
                int fieldCount = reader.ReadInt32();

                _fields = new TypeField[fieldCount];
                int depth = -1;

                Stack <TypeField> branchStack = new Stack <TypeField>();

                for (int i = 0; i < fieldCount; i++)
                {
                    var field = new TypeField(reader, database);
                    _fields[i] = field;

                    if (field.Depth > depth)
                    {
                        //New child
                        TypeField parent = branchStack.LastOrDefault();
                        branchStack.Push(field);
                    }
                    else if (field.Depth < depth)
                    {
                        //End of leaf, merge back to other branch
                        while (branchStack.Count > 0)
                        {
                            var branch = branchStack.Pop();
                            if (branch.Depth == field.Depth)
                            {
                                break;
                            }
                            if (branch.Depth < field.Depth)
                            {
                                throw new NotImplementedException();
                            }
                        }
                        branchStack.Push(field);
                    }
                    else
                    {
                        //sibling
                        branchStack.Pop();
                        var parent = branchStack.Count > 0 ? branchStack.Peek() : null;

                        branchStack.Push(field);
                    }

                    depth = field.Depth;
                }
            }
Beispiel #2
0
 public TypeField(UnityReader reader, DerPopoClassDatabase database)
 {
     _database         = database;
     _typeNamePointer  = reader.ReadInt32();
     _fieldNamePointer = reader.ReadInt32();
     Depth             = reader.ReadByte();
     IsArray           = reader.ReadBool();
     Size = reader.ReadInt32();
     if (_database.Header.Version < 1)
     {
         throw new NotImplementedException();
     }
     if (_database.Header.Version >= 3)
     {
         Version = reader.ReadInt16();
     }
     Flags = reader.ReadInt32();
 }
Beispiel #3
0
        private static void Main(string[] args)
        {
            DerPopoClassDatabase db = new DerPopoClassDatabase();

            using (FileStream fs = File.OpenRead("TestData\\DerPopo\\unity-5.5.0f3.dat"))
            {
                db.Read(fs);
                db.Write();
            }

            UnityContext context = new LocalUnityContext("TestData\\Assets");

            using (FileStream fs = File.OpenRead("TestData\\typedefs.xml"))
            {
                XmlSerializer ser        = new XmlSerializer(typeof(TypeDatabase));
                var           myDatabase = (TypeDatabase)ser.Deserialize(fs);
                foreach (var type in myDatabase.Tables[0].Types)
                {
                    context.TypeTable.AddTypeNode(type);
                }
            }
            var file = context.LoadFile("level0");

            FindScriptsInFile(file);
            Console.WriteLine("Loading dependencies");
            foreach (var dependency in file.Dependencies)
            {
                Console.WriteLine($"Dependency: {dependency.AssetPath}");
                var loadedDependency = dependency.Load(context);
                FindScriptsInFile(loadedDependency);
            }
            Console.WriteLine();

            FindScriptsInFile(file);

            Console.ReadLine();
        }