Beispiel #1
0
        /// <summary>
        /// Set layer to Configuration.ropesMask
        /// </summary>
        public void Reset()
        {
            if (characterState == null)
            {
                characterState = new CharacterStatesCheck();
            }
            gameObject.layer = Configuration.instance.hitBoxesMask;
            owner            = GetComponentInParent <CharacterHealth>();

            Utils.KinematicTrigger(gameObject);
        }