Beispiel #1
0
        public void ConnectOtherPacket()
        {
            Player[] allPlayers   = (Player[])data;
            int      playerCount  = (int)BitFunctions.CountBits(Server.MaxPlayers);
            int      playerLength = 0;
            uint     currentIndex = (uint)secData;
            string   tempMessage  = "";
            bool     check        = (bool)thirdData;

            for (int i = 0; i < allPlayers.Length; i++)
            {
                if (currentIndex != allPlayers[i].GetPlayerId() && allPlayers[i].isConnected() && check == false)
                {
                    playerLength++;
                    tempMessage = tempMessage + Convert.ToString(allPlayers[i].GetPlayerId(), toBase: 2).PadLeft(playerCount, '0');
                    Console.WriteLine("other id: " + allPlayers[i].GetPlayerId());
                }
                else if (currentIndex == allPlayers[i].GetPlayerId() && allPlayers[i].isConnected() && check == true)
                {
                    playerLength++;
                    tempMessage = tempMessage + Convert.ToString(allPlayers[i].GetPlayerId(), toBase: 2).PadLeft(playerCount, '0');
                }
            }

            //(uint)playerLength
            Console.WriteLine(playerLength);
            message = message + Convert.ToString(playerLength, toBase: 2).PadLeft(playerCount, '0');
            message = message + tempMessage;
        }
Beispiel #2
0
        public void ConnectedPacket() // function name by enum
        {
            int  playerCount  = (int)BitFunctions.CountBits(Server.MaxPlayers);
            uint spawnId      = (uint)secData;
            int  secdataCount = (int)BitFunctions.CountBits((int)spawnId);

            message = message + Convert.ToString((uint)Server.MaxPlayers, toBase: 2).PadLeft(7, '0');
            message = message + Convert.ToString((uint)data, toBase: 2).PadLeft(playerCount, '0');
            message = message + Convert.ToString((uint)secdataCount, toBase: 2).PadLeft(7, '0');
            message = message + Convert.ToString(spawnId, toBase: 2).PadLeft(secdataCount, '0');
        }
Beispiel #3
0
        private void PacketLength()
        {
            int   typeLen    = (int)BitFunctions.CountBits((int)PacketType.NumberOfValues);
            float messageLen = this.message.Length + 7 + typeLen; // + 7 for packet length, + for consolle check

            messageLen = messageLen / 8;

            if (messageLen - Math.Truncate(messageLen) > 0)
            {
                messageLen++;
            }

            message = Convert.ToString(1, toBase: 2).PadLeft(typeLen, '0') + Convert.ToString(Math.Max(1, (int)Math.Truncate(messageLen)), toBase: 2).PadLeft(7, '0') + message;
        }
Beispiel #4
0
        public byte[] CommandPacket(ServerCommand commandIndex)
        {
            message = "";
            message = message + Convert.ToString((int)commandIndex, toBase: 2).PadLeft(commandLen, '0');

            Type       thisType  = this.GetType();
            MethodInfo theMethod = thisType.GetMethod(commandIndex.ToString() + "Packet");

            theMethod.Invoke(this, null);

            PacketLength();

            BitArray bits = new BitArray(this.message.Select(c => c == '1').ToArray());

            return(BitFunctions.BitArrayToByteArray(bits));
        }
Beispiel #5
0
        private void MessageHandler()
        {
            string received_data;

            Byte[] receive_byte_array;
            try
            {
                while (serverWorks)
                {
                    //Console.WriteLine("Waiting for broadcast");

                    IPEndPoint user = new IPEndPoint(IPAddress.Any, Port);
                    receive_byte_array = listener.Receive(ref user);
                    //Console.WriteLine("Received a broadcast from {0}", user.ToString());

                    receivedMessage = new BitArray(receive_byte_array);

                    //listener.Send(receive_byte_array, receive_byte_array.Length, user);


                    received_data = Encoding.ASCII.GetString(receive_byte_array, 0, receive_byte_array.Length);
                    //Console.WriteLine(receive_byte_array);

                    int packetTypeCount = (int)BitFunctions.CountBits((int)ServerCommands.PacketType.NumberOfValues);

                    BitArray packetTypeBits = BitFunctions.BitsReverse(BitFunctions.Range(0, packetTypeCount, receivedMessage));
                    int      packetType     = (int)BitFunctions.BitArrayToUInt(packetTypeBits);

                    if (packetType == (int)ServerCommands.PacketType.ServerCommand)
                    {
                        uint     commandLen    = BitFunctions.CountBits((int)ServerCommands.ServerCommand.ConnectedOther);
                        int      index         = 0;
                        BitArray packetLenBits = BitFunctions.BitsReverse(BitFunctions.Range(packetTypeCount, (int)commandLen, receivedMessage));
                        int      commandIndex  = (int)BitFunctions.BitArrayToUInt(packetLenBits);

                        if (Enum.IsDefined(typeof(ServerCommands.ServerCommand), commandIndex))
                        {
                            ServerCommands.ServerCommand command = (ServerCommands.ServerCommand)commandIndex;

                            if (command == ServerCommands.ServerCommand.Connect)
                            {
                                commands.AddUserForConnection(user);
                                commands.Command(command);
                            }
                            else if (command == ServerCommands.ServerCommand.ConnectedOther)
                            {
                                commands.AddData(user.ToString());
                                commands.Command(command);
                            }

                            if (connectedIP.Contains(user.ToString()))
                            {
                                if (command == ServerCommands.ServerCommand.Disconnect)
                                {
                                    int playerCount = (int)BitFunctions.CountBits(Server.MaxPlayers);
                                    packetLenBits = BitFunctions.BitsReverse(BitFunctions.Range((int)(packetTypeCount + commandLen), playerCount, receivedMessage));
                                    int res = (int)BitFunctions.BitArrayToUInt(packetLenBits);
                                    commands.AddData(res);
                                    commands.AddUserForConnection(user);
                                    byte[] message = commands.CommandPacket(ServerCommands.ServerCommand.Disconnected);
                                    listener.Send(message, message.Length, user);
                                    Console.WriteLine("Disconnected from server: " + user.ToString() + " " + commands.GetMessage());
                                }
                                else if (command == ServerCommands.ServerCommand.DisconnectedFromOther)
                                {
                                    commands.AddData(user.ToString());
                                    commands.Command(command);
                                    Console.WriteLine("trying to disconnect");
                                }
                                // next console commands
                                commands.Command((ServerCommands.ServerCommand)commandIndex);
                            }
                            if (!connectedIP.Contains(user.ToString()) && disconnectedIP.Contains(user.ToString()))
                            {
                                if (command == ServerCommands.ServerCommand.Disconnect)
                                {
                                    int playerCount = (int)BitFunctions.CountBits(Server.MaxPlayers);
                                    packetLenBits = BitFunctions.BitsReverse(BitFunctions.Range((int)(packetTypeCount + commandLen), playerCount, receivedMessage));
                                    int res = (int)BitFunctions.BitArrayToUInt(packetLenBits);
                                    commands.AddData(res);
                                    commands.AddUserForConnection(user);
                                    commands.Command((ServerCommands.ServerCommand)commandIndex);
                                    byte[] message = commands.CommandPacket(ServerCommands.ServerCommand.Disconnected);
                                    listener.Send(message, message.Length, user);
                                    Console.WriteLine("Disconnected from server: " + user.ToString() + " " + commands.GetMessage());
                                }
                            }
                        }

                        //Console.WriteLine("message To Server");
                    }
                    else
                    {
                        Packet packet = new Packet(receive_byte_array);
                        if (packet.GetReceivedSenderId() > 0 && packet.GetReceivedSenderId() < playerArray.Length)
                        {
                            if (packetType == (int)ServerCommands.PacketType.UserServer)
                            {
                                attackHandler.AttackMessage(packet);
                            }
                            else
                            {
                                if (packet.GetReceivedSenderId() != 0)
                                {
                                    if (connectedIP.Contains(user.ToString()) && !playerArray[packet.GetReceivedSenderId() - 1].PlayerIsDead())
                                    {
                                        BroadcastMessageAll(receive_byte_array);
                                        //Console.WriteLine(receive_byte_array);
                                    }
                                }
                            }
                        }
                    }

                    if (timer > disconnectedListResetTime)
                    {
                        disconnectedIP = new List <string>();
                        time           = DateTime.Now;
                    }

                    timer = (DateTime.Now - time).TotalSeconds;
                    //Console.WriteLine("data follows \n{0}\n\n", received_data);
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
Beispiel #6
0
 public ServerCommands(Server server)
 {
     this.server     = server;
     this.commandLen = (int)BitFunctions.CountBits((int)ServerCommand.ConnectedOther); // count bit size of last index in command enum
 }
Beispiel #7
0
        public void DisconnectedFromOtherPacket()
        {
            int playerCount = (int)BitFunctions.CountBits(Server.MaxPlayers);

            message = message + Convert.ToString((uint)data, toBase: 2).PadLeft(playerCount, '0');
        }