Beispiel #1
0
 private void OnLoadSceneFailure(object sender, GameFramework.Scene.LoadSceneFailureEventArgs e)
 {
     Log.Warning("Load scene failure, scene asset name '{0}', error message '{1}'.", e.SceneAssetName, e.ErrorMessage);
     m_EventComponent.Fire(this, LoadSceneFailureEventArgs.Create(e));
 }