private void OnLoadDictionaryFailure(object sender, GameFramework.Localization.LoadDictionaryFailureEventArgs e)
 {
     Log.Warning("Load dictionary failure, asset name '{0}', error message '{1}'.", e.DictionaryAssetName, e.ErrorMessage);
     m_EventComponent.Fire(this, LoadDictionaryFailureEventArgs.Create(e));
 }
 private void OnReadDataFailure(object sender, ReadDataFailureEventArgs e)
 {
     Log.Warning("Load dictionary failure, asset name '{0}', error message '{1}'.", e.DataAssetName, e.ErrorMessage);
     m_EventComponent.Fire(this, LoadDictionaryFailureEventArgs.Create(e));
 }