Beispiel #1
0
    static int Check(IntPtr L)
    {
        try
        {
            ToLua.CheckArgsCount(L, 3);
            UnityGameFramework.Runtime.EventComponent obj = (UnityGameFramework.Runtime.EventComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.EventComponent));
            int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
            System.EventHandler <GameFramework.Event.GameEventArgs> arg1 = null;
            LuaTypes funcType3 = LuaDLL.lua_type(L, 3);

            if (funcType3 != LuaTypes.LUA_TFUNCTION)
            {
                arg1 = (System.EventHandler <GameFramework.Event.GameEventArgs>)ToLua.CheckObject(L, 3, typeof(System.EventHandler <GameFramework.Event.GameEventArgs>));
            }
            else
            {
                LuaFunction func = ToLua.ToLuaFunction(L, 3);
                arg1 = DelegateFactory.CreateDelegate(typeof(System.EventHandler <GameFramework.Event.GameEventArgs>), func) as System.EventHandler <GameFramework.Event.GameEventArgs>;
            }

            bool o = obj.Check(arg0, arg1);
            LuaDLL.lua_pushboolean(L, o);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }