public override void Initialize(params object[] args)
            {
                m_DebuggerComponent = GameEntry.GetComponent <DebuggerComponent>();
                if (m_DebuggerComponent == null)
                {
                    Log.Fatal("Debugger component is invalid.");
                    return;
                }

                m_SettingComponent = GameEntry.GetComponent <SettingComponent>();
                if (m_SettingComponent == null)
                {
                    Log.Fatal("Setting component is invalid.");
                    return;
                }

                m_LastIconX        = m_SettingComponent.GetFloat("Debugger.Icon.X", 10f);
                m_LastIconY        = m_SettingComponent.GetFloat("Debugger.Icon.Y", 10f);
                m_LastWindowX      = m_SettingComponent.GetFloat("Debugger.Window.X", 10f);
                m_LastWindowY      = m_SettingComponent.GetFloat("Debugger.Window.Y", 10f);
                m_LastWindowWidth  = m_SettingComponent.GetFloat("Debugger.Window.Width", 480f);
                m_LastWindowHeight = m_SettingComponent.GetFloat("Debugger.Window.Height", 360f);
                m_DebuggerComponent.WindowScale = m_LastWindowScale = m_SettingComponent.GetFloat("Debugger.Window.Scale", 1f);
                m_DebuggerComponent.IconRect    = new Rect(m_LastIconX, m_LastIconY, 60f, 60f);
                m_DebuggerComponent.WindowRect  = new Rect(m_LastWindowX, m_LastWindowY, m_LastWindowWidth, m_LastWindowHeight);
            }
Beispiel #2
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            public override void Initialize(params object[] args)
            {
                m_DebuggerComponent = args[0] as DebuggerComponent;
                if (m_DebuggerComponent == null)
                {
                    throw new System.ArgumentException("Debugger component is invalid.");
                }

                m_IsSDK = m_LastIsSDK = PlayerPrefs.GetInt("Debugger.Console.IsSDK", 1) > 0;
                //m_CloseLimit = m_LastCloseLimit = PlayerPrefs.GetInt("Debugger.Console.CloseLimit", 1) > 0;
                m_IsShowGuide = m_LastShowGuide = PlayerPrefs.GetInt("Debugger.Console.ShowGuide", 1) > 0;
                m_IsShowLog   = m_LastIsShowLog = PlayerPrefs.GetInt("Debugger.Console.IsShowLog", 1) > 0;
            }
 static int SelectDebuggerWindow(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityGameFramework.Runtime.DebuggerComponent obj = (UnityGameFramework.Runtime.DebuggerComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.DebuggerComponent));
         string arg0 = ToLua.CheckString(L, 2);
         bool   o    = obj.SelectDebuggerWindow(arg0);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int get_ActiveWindow(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityGameFramework.Runtime.DebuggerComponent obj = (UnityGameFramework.Runtime.DebuggerComponent)o;
            bool ret = obj.ActiveWindow;
            LuaDLL.lua_pushboolean(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ActiveWindow on a nil value" : e.Message));
        }
    }
    static int set_WindowRect(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityGameFramework.Runtime.DebuggerComponent obj = (UnityGameFramework.Runtime.DebuggerComponent)o;
            UnityEngine.Rect arg0 = (UnityEngine.Rect)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rect));
            obj.WindowRect = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index WindowRect on a nil value" : e.Message));
        }
    }
    static int set_WindowScale(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityGameFramework.Runtime.DebuggerComponent obj = (UnityGameFramework.Runtime.DebuggerComponent)o;
            float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
            obj.WindowScale = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index WindowScale on a nil value" : e.Message));
        }
    }
 static int RegisterDebuggerWindow(IntPtr L)
 {
     try
     {
         int count = LuaDLL.lua_gettop(L);
         UnityGameFramework.Runtime.DebuggerComponent obj = (UnityGameFramework.Runtime.DebuggerComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.DebuggerComponent));
         string arg0 = ToLua.CheckString(L, 2);
         GameFramework.Debugger.IDebuggerWindow arg1 = (GameFramework.Debugger.IDebuggerWindow)ToLua.CheckObject(L, 3, typeof(GameFramework.Debugger.IDebuggerWindow));
         object[] arg2 = ToLua.ToParamsObject(L, 4, count - 3);
         obj.RegisterDebuggerWindow(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int set_ShowFullWindow(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityGameFramework.Runtime.DebuggerComponent obj = (UnityGameFramework.Runtime.DebuggerComponent)o;
            bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
            obj.ShowFullWindow = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ShowFullWindow on a nil value" : e.Message));
        }
    }
    static int get_WindowScale(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityGameFramework.Runtime.DebuggerComponent obj = (UnityGameFramework.Runtime.DebuggerComponent)o;
            float ret = obj.WindowScale;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index WindowScale on a nil value" : e.Message));
        }
    }
    static int get_WindowRect(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityGameFramework.Runtime.DebuggerComponent obj = (UnityGameFramework.Runtime.DebuggerComponent)o;
            UnityEngine.Rect ret = obj.WindowRect;
            ToLua.PushValue(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index WindowRect on a nil value" : e.Message));
        }
    }
Beispiel #11
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            public override void Initialize(params object[] args)
            {
                if (args.Length < 1)
                {
                    throw new System.ArgumentException("Debugger component is invalid.");
                }

                m_DebuggerComponent = args[0] as DebuggerComponent;
                if (m_DebuggerComponent == null)
                {
                    throw new System.ArgumentException("Debugger component is invalid.");
                }

                m_LastIconX        = PlayerPrefs.GetFloat("Debugger.Icon.X", DefaultIconRect.x);
                m_LastIconY        = PlayerPrefs.GetFloat("Debugger.Icon.Y", DefaultIconRect.y);
                m_LastWindowX      = PlayerPrefs.GetFloat("Debugger.Window.X", DefaultWindowRect.x);
                m_LastWindowY      = PlayerPrefs.GetFloat("Debugger.Window.Y", DefaultWindowRect.y);
                m_LastWindowWidth  = DefaultWindowRect.width;                             //PlayerPrefs.GetFloat("Debugger.Window.Width", DefaultWindowRect.width);
                m_LastWindowHeight = DefaultWindowRect.height;                            //PlayerPrefs.GetFloat("Debugger.Window.Height", DefaultWindowRect.height);
                m_DebuggerComponent.WindowScale = m_LastWindowScale = DefaultWindowScale; //PlayerPrefs.GetFloat("Debugger.Window.Scale", DefaultWindowScale);
                m_DebuggerComponent.IconRect    = new Rect(m_LastIconX, m_LastIconY, DefaultIconRect.width, DefaultIconRect.height);
                m_DebuggerComponent.WindowRect  = new Rect(m_LastWindowX, m_LastWindowY, m_LastWindowWidth, m_LastWindowHeight);
            }