internal ViewCollection(UGUIViewFactory factory)
 {
     _factory = factory;
 }
 public void Init()
 {
     _go          = new GameObject("ViewFactoryTest");
     _viewFactory = _go.AddComponent <UGUIViewFactory>();
 }
Beispiel #3
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 private void OnEnable()
 {
     _viewFactory = (UGUIViewFactory)target;
 }