Beispiel #1
0
        /// <summary>
        /// 从缓存数据中读取包数据
        /// 如果缓存数据中包含完整包数据,则从该缓存数据中取出,并读入到bodybuffer中
        /// </summary>
        public bool UF_Read(CBytesBuffer rawBuffer)
        {
            m_TmpBufferToRead.UF_clear();
            m_TmpBufferToRead.UF_write(rawBuffer);
            //			CBytesBuffer tmpbuff = new CBytesBuffer(rawBuffer);
            CBytesBuffer tmpbuff = m_TmpBufferToRead;

            int packetsize = 0;

            if (tmpbuff.UF_getSize() < HEAD_SIZE)
            {
                //不是完整的协议数据包,等待下次读取
                Debugger.UF_Warn(string.Format("NetPacket Buffer Size[{0}] not Long enought to read", tmpbuff.UF_getSize()));
                return(false);
            }

            //校验码比较
            uint pMagic = CBytesConvert.UF_readuint32(tmpbuff);

            if (MAGIC != pMagic)
            {
                ///校验码不通过,丢弃该包缓存的全部数据
                rawBuffer.UF_popBytes(rawBuffer.Length);

                Debugger.UF_Error(string.Format("discard package: magic<{0}> | MAGIC<{1}>,RawBuffer Clear", MAGIC, pMagic));

                return(false);
            }


            //读出包头
            this.id      = (int)CBytesConvert.UF_readuint32(tmpbuff);
            this.retCode = (short)CBytesConvert.UF_readuint16(tmpbuff);
            this.corCode = (int)CBytesConvert.UF_readuint32(tmpbuff);
            this.size    = (int)CBytesConvert.UF_readuint32(tmpbuff);

            packetsize += HEAD_SIZE;

            //包体不为0,读出包体
            if (this.size > 0)
            {
                //buffer 比读出的size长
                if (this.size > tmpbuff.UF_getSize())
                {
                    //不是完整的协议数据包,等待下次读取
                    return(false);
                }
                //写入到body中
                this.m_BodyBuffer.UF_write(tmpbuff.Buffer, (int)this.size);
                packetsize += this.size;
            }

            //清空已经读取的RawBuffer
            rawBuffer.UF_popBytes(packetsize);

            return(true);
        }
Beispiel #2
0
        public static long UF_readnumber(CBytesBuffer buffer)
        {
            if (buffer.UF_getSize() < 1)
            {
                return(0);
            }

            byte nNumberType;

            buffer.UF_read(out nNumberType);

            switch (nNumberType)
            {
            case BIT_8:
            {
                byte u8;
                buffer.UF_read(out u8);
                return((sbyte)u8);
            }

            case BIT_16:
            {
                byte[] u16;
                buffer.UF_read(out u16, 2);
#if BIG_ENDIAN
                UF_Reverse(u16);
                                        #endif
                return(BitConverter.ToInt16(u16, 0));
            }

            case BIT_32:
            {
                byte[] u32;
                buffer.UF_read(out u32, 4);
#if BIG_ENDIAN
                UF_Reverse(u32);
                                        #endif
                return(BitConverter.ToInt32(u32, 0));
            }

            case BIT_64:
            {
                byte[] u64;
                buffer.UF_read(out u64, 8);
#if BIG_ENDIAN
                UF_Reverse(u64);
                                        #endif
                //				return BitConverter.ToString(u64);
                return(BitConverter.ToInt64(u64, 0));
            }

            default:
            {
                //返回自己
                return((sbyte)nNumberType);
            }
            }
        }
Beispiel #3
0
 private bool UF_SendBuffer(CBytesBuffer writeBuffer)
 {
     if (writeBuffer != null && m_State == NETCONNECT_STATE.OPENED && m_Socket.UF_Poll(SelectMode.SelectWrite))
     {
         if (writeBuffer.UF_getSize() > 0)
         {
             //writeBuffer.reverse ();
             m_Socket.UF_Send(writeBuffer.Buffer, writeBuffer.UF_getSize());
             return(true);
         }
     }
     else
     {
         UF_ChangeConnectState(NETCONNECT_STATE.CLOSED);
         Debugger.UF_Error(string.Format("Socket writable failed,check if socket is break| {0}", this.hostPort));
     }
     return(false);
 }
Beispiel #4
0
        static int UF_getCBytesBufferSize(IntPtr L)
        {
            CBytesBuffer buffer = UF_getCBytesBufferInPool(L);
            int          size   = buffer.UF_getSize();

            LuaDLL.lua_pushnumber(L, size);

            return(1);
        }
Beispiel #5
0
 /// <summary>
 /// 发送writebuffer数据到连接结点
 /// </summary>
 private void UF_PollWriteBuffer()
 {
     if (m_WriteBuffer.UF_getSize() > 0)
     {
         if (UF_SendBuffer(this.m_WriteBuffer))
         {
             this.m_WriteBuffer.UF_clear();
         }
     }
 }
Beispiel #6
0
 public int UF_write(CBytesBuffer cCBytesBuffer)
 {
     if (cCBytesBuffer != null)
     {
         m_Len    = cCBytesBuffer.Length;
         mFreeLen = cCBytesBuffer.FreeLen;
         m_Buffer = new byte[m_Len];
         cCBytesBuffer.Buffer.CopyTo(m_Buffer, 0);
         return(cCBytesBuffer.UF_getSize());
     }
     else
     {
         ///抛出参数为空
         throw new Exception("Parameter in Constructor is Null");
     }
     //			return 0;
 }
Beispiel #7
0
        /// <summary>
        ///写入完整Raw协议数据,用于网络发送
        ///处理大小包,小包<0xFF 大包>=0xFFFE
        ///如果包体body大于0xFFFE则分包
        /// <returns>The raw buffer.</returns>
        /// <summary>
        public bool UF_Write(CBytesBuffer mRawBuffer)
        {
            if (mRawBuffer == null)
            {
                return(false);
            }

            size = m_BodyBuffer.UF_getSize();

            CBytesConvert.UF_writeuint32(mRawBuffer, MAGIC);
            CBytesConvert.UF_writeuint32(mRawBuffer, (uint)id);
            CBytesConvert.UF_writeuint16(mRawBuffer, (ushort)retCode);
            CBytesConvert.UF_writeuint32(mRawBuffer, (uint)corCode);
            CBytesConvert.UF_writeuint32(mRawBuffer, (uint)size);

            //写入包体
            mRawBuffer.UF_write(m_BodyBuffer.Buffer, size);

            return(true);
        }