Beispiel #1
0
 public static int set_verticalOverflow_wrap(long L)
 {
     try
     {
         long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Text ret      = get_obj(nThisPtr);
         UnityEngine.VerticalWrapMode arg0 = (UnityEngine.VerticalWrapMode)(FCLibHelper.fc_get_int(L, 0));
         ret.verticalOverflow = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Beispiel #2
0
 static void TextGenerationSettings_verticalOverflow(JSVCall vc)
 {
     if (vc.bGet)
     {
         UnityEngine.TextGenerationSettings _this = (UnityEngine.TextGenerationSettings)vc.csObj;
         var result = _this.verticalOverflow;
         JSApi.setEnum((int)JSApi.SetType.Rval, (int)result);
     }
     else
     {
         UnityEngine.VerticalWrapMode       arg0  = (UnityEngine.VerticalWrapMode)JSApi.getEnum((int)JSApi.GetType.Arg);
         UnityEngine.TextGenerationSettings _this = (UnityEngine.TextGenerationSettings)vc.csObj;
         _this.verticalOverflow = arg0;
         JSMgr.changeJSObj(vc.jsObjID, _this);
     }
 }