static public int GetPositions(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.TrailRenderer self = (UnityEngine.TrailRenderer)checkSelf(l); UnityEngine.Vector3[] a1; checkArray(l, 2, out a1); var ret = self.GetPositions(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int GetPositions(IntPtr l) { try { UnityEngine.TrailRenderer self = (UnityEngine.TrailRenderer)checkSelf(l); UnityEngine.Vector3[] a1; checkType(l, 2, out a1); var ret = self.GetPositions(a1); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static int GetPositions(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.TrailRenderer)); UnityEngine.Vector3[] arg0 = null; int o = obj.GetPositions(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }