private RemoveTrees ( Vector2 position, float radius, int prototypeIndex ) : void | ||
position | Vector2 | |
radius | float | |
prototypeIndex | int | |
return | void |
public static void RemoveTrees(Terrain terrain, float xBase, float yBase, bool clearSelectedOnly) { float radius = TreePainter.brushSize / terrain.terrainData.size.x; terrain.RemoveTrees(new Vector2(xBase, yBase), radius, !clearSelectedOnly ? -1 : TreePainter.selectedTree); }