public OnStateMachineEnter ( |
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animator | The Animator playing this state machine. | |
stateMachinePathHash | int | The full path hash for this state machine. |
return | void |
static public int OnStateMachineEnter(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 3) { UnityEngine.StateMachineBehaviour self = (UnityEngine.StateMachineBehaviour)checkSelf(l); UnityEngine.Animator a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.OnStateMachineEnter(a1, a2); return(0); } else if (argc == 4) { UnityEngine.StateMachineBehaviour self = (UnityEngine.StateMachineBehaviour)checkSelf(l); UnityEngine.Animator a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); UnityEngine.Animations.AnimatorControllerPlayable a3; checkValueType(l, 4, out a3); self.OnStateMachineEnter(a1, a2, a3); return(0); } return(error(l, "No matched override function to call")); } catch (Exception e) { return(error(l, e)); } }
static public int OnStateMachineEnter(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 3) { UnityEngine.StateMachineBehaviour self = (UnityEngine.StateMachineBehaviour)checkSelf(l); UnityEngine.Animator a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.OnStateMachineEnter(a1, a2); pushValue(l, true); return(1); } else if (argc == 4) { UnityEngine.StateMachineBehaviour self = (UnityEngine.StateMachineBehaviour)checkSelf(l); UnityEngine.Animator a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); UnityEngine.Experimental.Director.AnimatorControllerPlayable a3; checkType(l, 4, out a3); self.OnStateMachineEnter(a1, a2, a3); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function OnStateMachineEnter to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int OnStateMachineEnter__Animator__Int32(IntPtr l) { try { UnityEngine.StateMachineBehaviour self = (UnityEngine.StateMachineBehaviour)checkSelf(l); UnityEngine.Animator a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.OnStateMachineEnter(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int OnStateMachineEnter(IntPtr l) { try { UnityEngine.StateMachineBehaviour self = (UnityEngine.StateMachineBehaviour)checkSelf(l); UnityEngine.Animator a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.OnStateMachineEnter(a1, a2); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int OnStateMachineEnter(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 3) { UnityEngine.StateMachineBehaviour self = (UnityEngine.StateMachineBehaviour)checkSelf(l); UnityEngine.Animator a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.OnStateMachineEnter(a1, a2); pushValue(l, true); return(1); } else if (argc == 4) { UnityEngine.StateMachineBehaviour self = (UnityEngine.StateMachineBehaviour)checkSelf(l); UnityEngine.Animator a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); UnityEngine.Experimental.Director.AnimatorControllerPlayable a3; checkType(l, 4, out a3); self.OnStateMachineEnter(a1, a2, a3); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function OnStateMachineEnter to call"); return(2); } catch (Exception e) { return(error(l, e)); } }