Beispiel #1
0
 // Use this for initialization
 void Init()
 {
     //		Debug.Log("apply");
     us=gameObject.GetComponent<RectTransform>();
     //from=us.parent as RectTransform;
     us.SetParent(us.RootCanvasTransform());
     us.SetInternalAnchors (new Vector4 (0, 0, 1, 1));
     //start=us.rect;
     //reference=from.rect;
     Rect rr = to.RootCanvasRect ();
     //	Debug.Log(rr);
     tovec = (us.parent as RectTransform).getAnchorsFromCanvasRect (rr);
     //	Debug.Log(tovec);
     stvec = new Vector4 (us.anchorMin.x,us.anchorMin.y,us.anchorMax.x,us.anchorMax.y);
 }