static void ParticleSystemRenderer_sortMode(JSVCall vc)
 {
     if (vc.bGet)
     {
         UnityEngine.ParticleSystemRenderer _this = (UnityEngine.ParticleSystemRenderer)vc.csObj;
         var result = _this.sortMode;
         JSApi.setEnum((int)JSApi.SetType.Rval, (int)result);
     }
     else
     {
         UnityEngine.ParticleSystemSortMode arg0  = (UnityEngine.ParticleSystemSortMode)JSApi.getEnum((int)JSApi.GetType.Arg);
         UnityEngine.ParticleSystemRenderer _this = (UnityEngine.ParticleSystemRenderer)vc.csObj;
         _this.sortMode = arg0;
     }
 }
Beispiel #2
0
 static public void FastSetter(this UnityEngine.ParticleSystemRenderer o, string propertyName, UnityEngine.ParticleSystemSortMode value)
 {
     switch (propertyName)
     {
     case "sortMode":
         o.sortMode = value; return;
     }
     LBoot.LogUtil.Error("UnityEngine.ParticleSystemRenderer no Setter Found : " + propertyName);
 }