public static uLink.NetworkStateSynchronization ReplaceStateSync(UnityEngine.NetworkStateSynchronization statesync) { switch (statesync) { case UnityEngine.NetworkStateSynchronization.Unreliable: return(uLink.NetworkStateSynchronization.Unreliable); case UnityEngine.NetworkStateSynchronization.ReliableDeltaCompressed: return(uLink.NetworkStateSynchronization.ReliableDeltaCompressed); default: return(uLink.NetworkStateSynchronization.Off); } }
internal static PNetC.NetworkStateSynchronization ToPNetC(this UnityEngine.NetworkStateSynchronization state) { switch (state) { case NetworkStateSynchronization.Off: return(PNetC.NetworkStateSynchronization.Off); case NetworkStateSynchronization.ReliableDeltaCompressed: return(PNetC.NetworkStateSynchronization.ReliableDeltaCompressed); case NetworkStateSynchronization.Unreliable: return(PNetC.NetworkStateSynchronization.Unreliable); default: return(PNetC.NetworkStateSynchronization.Off); } }
static void NetworkView_stateSynchronization(JSVCall vc) { if (vc.bGet) { UnityEngine.NetworkView _this = (UnityEngine.NetworkView)vc.csObj; var result = _this.stateSynchronization; JSApi.setEnum((int)JSApi.SetType.Rval, (int)result); } else { UnityEngine.NetworkStateSynchronization arg0 = (UnityEngine.NetworkStateSynchronization)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.NetworkView _this = (UnityEngine.NetworkView)vc.csObj; _this.stateSynchronization = arg0; } }