Beispiel #1
0
        public static double SmoothDamp(double current, double target, ref double currentVelocity, double smoothTime)
        {
            double deltaTime = Time.deltaTime;
            double maxSpeed  = double.PositiveInfinity;

            return(Mathd.SmoothDamp(current, target, ref currentVelocity, smoothTime, maxSpeed, deltaTime));
        }
Beispiel #2
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        public static float SmoothDamp(float current, float target, ref float currentVelocity, float smoothTime)
        {
            float deltaTime = Time.deltaTime;
            float maxSpeed  = float.PositiveInfinity;

            return(Mathd.SmoothDamp(current, target, ref currentVelocity, smoothTime, maxSpeed, deltaTime));
        }
Beispiel #3
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 public static double SmoothDampAngle(double current, double target, ref double currentVelocity, double smoothTime, double maxSpeed, double deltaTime)
 {
     target = current + Mathd.DeltaAngle(current, target);
     return(Mathd.SmoothDamp(current, target, ref currentVelocity, smoothTime, maxSpeed, deltaTime));
 }
Beispiel #4
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        public static double SmoothDamp(double current, double target, ref double currentVelocity, double smoothTime, double maxSpeed)
        {
            double deltaTime = (double)Time.deltaTime;

            return(Mathd.SmoothDamp(current, target, ref currentVelocity, smoothTime, maxSpeed, deltaTime));
        }
Beispiel #5
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 public static float SmoothDampAngle(float current, float target, ref float currentVelocity, float smoothTime, float maxSpeed, float deltaTime)
 {
     target = current + Mathd.DeltaAngle(current, target);
     return(Mathd.SmoothDamp(current, target, ref currentVelocity, smoothTime, maxSpeed, deltaTime));
 }
Beispiel #6
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        public static float SmoothDamp(float current, float target, ref float currentVelocity, float smoothTime, float maxSpeed)
        {
            float deltaTime = (float)Time.deltaTime;

            return(Mathd.SmoothDamp(current, target, ref currentVelocity, smoothTime, maxSpeed, deltaTime));
        }