Beispiel #1
0
 static public int CopySHCoefficientArraysFrom(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, "CopySHCoefficientArraysFrom__List`1_SphericalHarmonicsL2__Int32__Int32__Int32", argc, 2, typeof(List <UnityEngine.Rendering.SphericalHarmonicsL2>), typeof(int), typeof(int), typeof(int)))
         {
             UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l);
             System.Collections.Generic.List <UnityEngine.Rendering.SphericalHarmonicsL2> a1;
             checkType(l, 3, out a1);
             System.Int32 a2;
             checkType(l, 4, out a2);
             System.Int32 a3;
             checkType(l, 5, out a3);
             System.Int32 a4;
             checkType(l, 6, out a4);
             self.CopySHCoefficientArraysFrom(a1, a2, a3, a4);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, "CopySHCoefficientArraysFrom__Arr_SphericalHarmonicsL2__Int32__Int32__Int32", argc, 2, typeof(UnityEngine.Rendering.SphericalHarmonicsL2[]), typeof(int), typeof(int), typeof(int)))
         {
             UnityEngine.MaterialPropertyBlock            self = (UnityEngine.MaterialPropertyBlock)checkSelf(l);
             UnityEngine.Rendering.SphericalHarmonicsL2[] a1;
             checkArray(l, 3, out a1);
             System.Int32 a2;
             checkType(l, 4, out a2);
             System.Int32 a3;
             checkType(l, 5, out a3);
             System.Int32 a4;
             checkType(l, 6, out a4);
             self.CopySHCoefficientArraysFrom(a1, a2, a3, a4);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, "CopySHCoefficientArraysFrom__List`1_SphericalHarmonicsL2", argc, 2, typeof(List <UnityEngine.Rendering.SphericalHarmonicsL2>)))
         {
             UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l);
             System.Collections.Generic.List <UnityEngine.Rendering.SphericalHarmonicsL2> a1;
             checkType(l, 3, out a1);
             self.CopySHCoefficientArraysFrom(a1);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, "CopySHCoefficientArraysFrom__Arr_SphericalHarmonicsL2", argc, 2, typeof(UnityEngine.Rendering.SphericalHarmonicsL2[])))
         {
             UnityEngine.MaterialPropertyBlock            self = (UnityEngine.MaterialPropertyBlock)checkSelf(l);
             UnityEngine.Rendering.SphericalHarmonicsL2[] a1;
             checkArray(l, 3, out a1);
             self.CopySHCoefficientArraysFrom(a1);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int CopySHCoefficientArraysFrom__A_SphericalHarmonicsL2(IntPtr l)
 {
     try {
         UnityEngine.MaterialPropertyBlock            self = (UnityEngine.MaterialPropertyBlock)checkSelf(l);
         UnityEngine.Rendering.SphericalHarmonicsL2[] a1;
         checkArray(l, 2, out a1);
         self.CopySHCoefficientArraysFrom(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int CopySHCoefficientArraysFrom__List_1_SphericalHarmonicsL2(IntPtr l)
 {
     try {
         UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l);
         System.Collections.Generic.List <UnityEngine.Rendering.SphericalHarmonicsL2> a1;
         checkType(l, 2, out a1);
         self.CopySHCoefficientArraysFrom(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #4
0
    static int CopySHCoefficientArraysFrom(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes <System.Collections.Generic.List <UnityEngine.Rendering.SphericalHarmonicsL2> >(L, 2))
            {
                UnityEngine.MaterialPropertyBlock obj = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject(L, 1, typeof(UnityEngine.MaterialPropertyBlock));
                System.Collections.Generic.List <UnityEngine.Rendering.SphericalHarmonicsL2> arg0 = (System.Collections.Generic.List <UnityEngine.Rendering.SphericalHarmonicsL2>)ToLua.ToObject(L, 2);
                obj.CopySHCoefficientArraysFrom(arg0);
                return(0);
            }
            else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.Rendering.SphericalHarmonicsL2[]>(L, 2))
            {
                UnityEngine.MaterialPropertyBlock            obj  = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject(L, 1, typeof(UnityEngine.MaterialPropertyBlock));
                UnityEngine.Rendering.SphericalHarmonicsL2[] arg0 = ToLua.ToStructArray <UnityEngine.Rendering.SphericalHarmonicsL2>(L, 2);
                obj.CopySHCoefficientArraysFrom(arg0);
                return(0);
            }
            else if (count == 5 && TypeChecker.CheckTypes <System.Collections.Generic.List <UnityEngine.Rendering.SphericalHarmonicsL2>, int, int, int>(L, 2))
            {
                UnityEngine.MaterialPropertyBlock obj = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject(L, 1, typeof(UnityEngine.MaterialPropertyBlock));
                System.Collections.Generic.List <UnityEngine.Rendering.SphericalHarmonicsL2> arg0 = (System.Collections.Generic.List <UnityEngine.Rendering.SphericalHarmonicsL2>)ToLua.ToObject(L, 2);
                int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
                int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
                int arg3 = (int)LuaDLL.lua_tonumber(L, 5);
                obj.CopySHCoefficientArraysFrom(arg0, arg1, arg2, arg3);
                return(0);
            }
            else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.Rendering.SphericalHarmonicsL2[], int, int, int>(L, 2))
            {
                UnityEngine.MaterialPropertyBlock            obj  = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject(L, 1, typeof(UnityEngine.MaterialPropertyBlock));
                UnityEngine.Rendering.SphericalHarmonicsL2[] arg0 = ToLua.ToStructArray <UnityEngine.Rendering.SphericalHarmonicsL2>(L, 2);
                int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
                int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
                int arg3 = (int)LuaDLL.lua_tonumber(L, 5);
                obj.CopySHCoefficientArraysFrom(arg0, arg1, arg2, arg3);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MaterialPropertyBlock.CopySHCoefficientArraysFrom"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 static public int CopySHCoefficientArraysFrom__A_SphericalHarmonicsL2__Int32__Int32__Int32(IntPtr l)
 {
     try {
         UnityEngine.MaterialPropertyBlock            self = (UnityEngine.MaterialPropertyBlock)checkSelf(l);
         UnityEngine.Rendering.SphericalHarmonicsL2[] a1;
         checkArray(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         System.Int32 a3;
         checkType(l, 4, out a3);
         System.Int32 a4;
         checkType(l, 5, out a4);
         self.CopySHCoefficientArraysFrom(a1, a2, a3, a4);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
	static public int CopySHCoefficientArraysFrom(IntPtr l) {
		try {
			#if DEBUG
			var method = System.Reflection.MethodBase.GetCurrentMethod();
			string methodName = GetMethodName(method);
			#if UNITY_5_5_OR_NEWER
			UnityEngine.Profiling.Profiler.BeginSample(methodName);
			#else
			Profiler.BeginSample(methodName);
			#endif
			#endif
			int argc = LuaDLL.lua_gettop(l);
			if(matchType(l,argc,2,typeof(List<UnityEngine.Rendering.SphericalHarmonicsL2>))){
				UnityEngine.MaterialPropertyBlock self=(UnityEngine.MaterialPropertyBlock)checkSelf(l);
				System.Collections.Generic.List<UnityEngine.Rendering.SphericalHarmonicsL2> a1;
				checkType(l,2,out a1);
				self.CopySHCoefficientArraysFrom(a1);
				pushValue(l,true);
				return 1;
			}
			else if(matchType(l,argc,2,typeof(UnityEngine.Rendering.SphericalHarmonicsL2[]))){
				UnityEngine.MaterialPropertyBlock self=(UnityEngine.MaterialPropertyBlock)checkSelf(l);
				UnityEngine.Rendering.SphericalHarmonicsL2[] a1;
				checkArray(l,2,out a1);
				self.CopySHCoefficientArraysFrom(a1);
				pushValue(l,true);
				return 1;
			}
			else if(matchType(l,argc,2,typeof(List<UnityEngine.Rendering.SphericalHarmonicsL2>),typeof(int),typeof(int),typeof(int))){
				UnityEngine.MaterialPropertyBlock self=(UnityEngine.MaterialPropertyBlock)checkSelf(l);
				System.Collections.Generic.List<UnityEngine.Rendering.SphericalHarmonicsL2> a1;
				checkType(l,2,out a1);
				System.Int32 a2;
				checkType(l,3,out a2);
				System.Int32 a3;
				checkType(l,4,out a3);
				System.Int32 a4;
				checkType(l,5,out a4);
				self.CopySHCoefficientArraysFrom(a1,a2,a3,a4);
				pushValue(l,true);
				return 1;
			}
			else if(matchType(l,argc,2,typeof(UnityEngine.Rendering.SphericalHarmonicsL2[]),typeof(int),typeof(int),typeof(int))){
				UnityEngine.MaterialPropertyBlock self=(UnityEngine.MaterialPropertyBlock)checkSelf(l);
				UnityEngine.Rendering.SphericalHarmonicsL2[] a1;
				checkArray(l,2,out a1);
				System.Int32 a2;
				checkType(l,3,out a2);
				System.Int32 a3;
				checkType(l,4,out a3);
				System.Int32 a4;
				checkType(l,5,out a4);
				self.CopySHCoefficientArraysFrom(a1,a2,a3,a4);
				pushValue(l,true);
				return 1;
			}
			pushValue(l,false);
			LuaDLL.lua_pushstring(l,"No matched override function CopySHCoefficientArraysFrom to call");
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
		#if DEBUG
		finally {
			#if UNITY_5_5_OR_NEWER
			UnityEngine.Profiling.Profiler.EndSample();
			#else
			Profiler.EndSample();
			#endif
		}
		#endif
	}