LogLayoutEndGroup() private method

private LogLayoutEndGroup ( ) : void
return void
        // The matching end for BeginLayoutGroup
        internal static void EndLayoutGroup()
        {
            if (current.layoutGroups.Count == 0 ||
                Event.current == null
                )
            {
                Debug.LogError("EndLayoutGroup: BeginLayoutGroup must be called first.");

                return;
            }
            if (Event.current.type != EventType.Layout && Event.current.type != EventType.Used)
            {
                GUIDebugger.LogLayoutEndGroup();
            }

            current.layoutGroups.Pop();
            if (0 < current.layoutGroups.Count)
            {
                current.topLevel = (GUILayoutGroup)current.layoutGroups.Peek();
            }
            else
            {
                current.topLevel = new GUILayoutGroup();
            }
        }
Beispiel #2
0
        internal static void EndLayoutGroup()
        {
            bool flag = GUILayoutUtility.current.layoutGroups.Count == 0 || Event.current == null;

            if (flag)
            {
                Debug.LogError("EndLayoutGroup: BeginLayoutGroup must be called first.");
            }
            else
            {
                bool flag2 = Event.current.type != EventType.Layout && Event.current.type != EventType.Used;
                if (flag2)
                {
                    GUIDebugger.LogLayoutEndGroup();
                }
                GUILayoutUtility.current.layoutGroups.Pop();
                bool flag3 = 0 < GUILayoutUtility.current.layoutGroups.Count;
                if (flag3)
                {
                    GUILayoutUtility.current.topLevel = (GUILayoutGroup)GUILayoutUtility.current.layoutGroups.Peek();
                }
                else
                {
                    GUILayoutUtility.current.topLevel = new GUILayoutGroup();
                }
            }
        }
        internal static void EndLayoutGroup()
        {
            if (Event.current.type != EventType.Layout && Event.current.type != EventType.Used)
            {
                GUIDebugger.LogLayoutEndGroup();
            }
            EventType arg_31_0 = Event.current.type;

            GUILayoutUtility.current.layoutGroups.Pop();
            GUILayoutUtility.current.topLevel = ((0 >= GUILayoutUtility.current.layoutGroups.Count) ? null : ((GUILayoutGroup)GUILayoutUtility.current.layoutGroups.Peek()));
        }
        internal static void EndLayoutGroup()
        {
            if ((Event.current.type != EventType.Layout) && (Event.current.type != EventType.Used))
            {
                GUIDebugger.LogLayoutEndGroup();
            }
            EventType type = Event.current.type;

            current.layoutGroups.Pop();
            current.topLevel = (0 >= current.layoutGroups.Count) ? null : ((GUILayoutGroup)current.layoutGroups.Peek());
        }
Beispiel #5
0
 internal static void EndLayoutGroup()
 {
     if (GUILayoutUtility.current.layoutGroups.Count == 0 || Event.current == null)
     {
         Debug.LogError("EndLayoutGroup: BeginLayoutGroup must be called first.");
     }
     else
     {
         if (Event.current.type != EventType.Layout && Event.current.type != EventType.Used)
         {
             GUIDebugger.LogLayoutEndGroup();
         }
         EventType arg_5F_0 = Event.current.type;
         GUILayoutUtility.current.layoutGroups.Pop();
         GUILayoutUtility.current.topLevel = ((0 >= GUILayoutUtility.current.layoutGroups.Count) ? null : ((GUILayoutGroup)GUILayoutUtility.current.layoutGroups.Peek()));
     }
 }