Beispiel #1
0
 static public int Delete(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.WSA.Tile self = (UnityEngine.WSA.Tile)checkSelf(l);
             self.Delete();
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(UnityEngine.Rect)))
         {
             UnityEngine.WSA.Tile self = (UnityEngine.WSA.Tile)checkSelf(l);
             UnityEngine.Rect     a1;
             checkValueType(l, 2, out a1);
             self.Delete(a1);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(UnityEngine.Vector2)))
         {
             UnityEngine.WSA.Tile self = (UnityEngine.WSA.Tile)checkSelf(l);
             UnityEngine.Vector2  a1;
             checkType(l, 2, out a1);
             self.Delete(a1);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }