public void DrawRect(RectStylePainterParameters painterParams)
        {
            Rect  screenRect = painterParams.rect;
            Color color      = painterParams.color * UIElementsUtility.editorPlayModeTintColor;

            var borderWidths   = painterParams.border.GetWidths();
            var borderRadiuses = painterParams.border.GetRadiuses();

            DrawRect(screenRect, color * m_OpacityColor, borderWidths, borderRadiuses);
        }
        public void DrawBorder()
        {
            ComputedStyle style = currentElement.computedStyle;

            if (style.borderColor != Color.clear && (style.borderLeftWidth.value > 0.0f || style.borderTopWidth.value > 0.0f || style.borderRightWidth.value > 0.0f || style.borderBottomWidth.value > 0.0f))
            {
                var painterParams = RectStylePainterParameters.GetDefault(currentElement);
                painterParams.color = style.borderColor.value;
                DrawRect(painterParams);
            }
        }
Beispiel #3
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 internal static void MakeRect(RectStylePainterParameters rectParams, float posZ, AllocMeshData meshAlloc)
 {
     if (IsSimpleRect(rectParams.border))
     {
         MakeQuad(rectParams.rect, Rect.zero, rectParams.color, posZ, VertexFlags.IsSolid, meshAlloc);
     }
     else
     {
         UIRTessellation.TessellateBorderedRect(rectParams.rect, Rect.zero, rectParams.color, rectParams.border, posZ, VertexFlags.IsSolid, meshAlloc);
     }
 }
        public static RectStylePainterParameters GetDefault(VisualElement ve)
        {
            ComputedStyle style         = ve.computedStyle;
            var           painterParams = new RectStylePainterParameters
            {
                rect  = GUIUtility.AlignRectToDevice(ve.rect),
                color = style.backgroundColor.value,
            };

            BorderParameters.SetFromStyle(ref painterParams.border, style);
            return(painterParams);
        }
        public void DrawBackground()
        {
            ComputedStyle style = currentElement.computedStyle;

            if (style.backgroundColor != Color.clear)
            {
                var painterParams = RectStylePainterParameters.GetDefault(currentElement);
                painterParams.border.SetWidth(0.0f);
                DrawRect(painterParams);
            }
            if (style.backgroundImage.value.texture != null)
            {
                var painterParams = TextureStylePainterParameters.GetDefault(currentElement);
                if (style.unityBackgroundImageTintColor != Color.clear)
                {
                    painterParams.color = style.unityBackgroundImageTintColor.value;
                }
                painterParams.border.SetWidth(0.0f);
                DrawTexture(painterParams);
            }
        }
Beispiel #6
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            internal void DrawWithTextSelectionAndCursor(IStylePainterInternal painter, string newText)
            {
                var keyboardTextEditor = editorEventHandler as KeyboardTextEditorEventHandler;

                if (keyboardTextEditor == null)
                {
                    return;
                }

                keyboardTextEditor.PreDrawCursor(newText);

                int  cursorIndex   = editorEngine.cursorIndex;
                int  selectIndex   = editorEngine.selectIndex;
                Rect localPosition = editorEngine.localPosition;
                var  scrollOffset  = editorEngine.scrollOffset;

                float textScaling = TextNative.ComputeTextScaling(worldTransform, GUIUtility.pixelsPerPoint);

                var textParams = TextStylePainterParameters.GetDefault(this, text);

                textParams.text          = " ";
                textParams.wordWrapWidth = 0.0f;
                textParams.wordWrap      = false;

                var   textNativeSettings = textParams.GetTextNativeSettings(textScaling);
                float lineHeight         = TextNative.ComputeTextHeight(textNativeSettings);

                float wordWrapWidth = 0.0f;

                // Make sure to take into account the word wrap style...
                if (editorEngine.multiline && (resolvedStyle.whiteSpace == WhiteSpace.Normal))
                {
                    wordWrapWidth = contentRect.width;
                    // Since the wrapping is enabled, there is no need to offset the text... It will always fit the space on screen !
                    scrollOffset = Vector2.zero;
                }

                GUIUtility.compositionCursorPos = editorEngine.graphicalCursorPos - scrollOffset +
                                                  new Vector2(localPosition.x, localPosition.y + lineHeight);

                Color drawCursorColor = cursorColor;

                int selectionEndIndex = string.IsNullOrEmpty(GUIUtility.compositionString)
                    ? selectIndex
                    : cursorIndex + GUIUtility.compositionString.Length;

                CursorPositionStylePainterParameters cursorParams;

                // Draw highlighted section, if any
                if ((cursorIndex != selectionEndIndex) && !isDragging)
                {
                    var painterParams = RectStylePainterParameters.GetDefault(this);
                    painterParams.color = selectionColor;
                    painterParams.border.SetWidth(0.0f);
                    painterParams.border.SetRadius(0.0f);

                    int min = cursorIndex < selectionEndIndex ? cursorIndex : selectionEndIndex;
                    int max = cursorIndex > selectionEndIndex ? cursorIndex : selectionEndIndex;

                    cursorParams               = CursorPositionStylePainterParameters.GetDefault(this, text);
                    cursorParams.text          = editorEngine.text;
                    cursorParams.wordWrapWidth = wordWrapWidth;
                    cursorParams.cursorIndex   = min;

                    textNativeSettings = cursorParams.GetTextNativeSettings(textScaling);
                    Vector2 minPos = TextNative.GetCursorPosition(textNativeSettings, cursorParams.rect, min);
                    Vector2 maxPos = TextNative.GetCursorPosition(textNativeSettings, cursorParams.rect, max);

                    minPos -= scrollOffset;
                    maxPos -= scrollOffset;

                    if (Mathf.Approximately(minPos.y, maxPos.y))
                    {
                        painterParams.rect = new Rect(minPos.x, minPos.y, maxPos.x - minPos.x, lineHeight);
                        painter.DrawRect(painterParams);
                    }
                    else
                    {
                        // Draw first line
                        painterParams.rect = new Rect(minPos.x, minPos.y, contentRect.xMax - minPos.x, lineHeight);
                        painter.DrawRect(painterParams);

                        var inbetweenHeight = (maxPos.y - minPos.y) - lineHeight;
                        if (inbetweenHeight > 0f)
                        {
                            // Draw all lines in-between
                            painterParams.rect = new Rect(contentRect.xMin, minPos.y + lineHeight, contentRect.width, inbetweenHeight);
                            painter.DrawRect(painterParams);
                        }

                        // Draw last line if not empty
                        if (maxPos.x != contentRect.x)
                        {
                            painterParams.rect = new Rect(contentRect.xMin, maxPos.y, maxPos.x, lineHeight);
                            painter.DrawRect(painterParams);
                        }
                    }
                }

                // Draw the text with the scroll offset
                if (!string.IsNullOrEmpty(editorEngine.text) && contentRect.width > 0.0f && contentRect.height > 0.0f)
                {
                    textParams      = TextStylePainterParameters.GetDefault(this, text);
                    textParams.rect = new Rect(contentRect.x - scrollOffset.x, contentRect.y - scrollOffset.y, contentRect.width + scrollOffset.x, contentRect.height + scrollOffset.y);
                    textParams.text = editorEngine.text;

                    painter.DrawText(textParams);
                }

                // Draw the cursor
                if (!isReadOnly && !isDragging)
                {
                    if (cursorIndex == selectionEndIndex && computedStyle.unityFont.value != null)
                    {
                        cursorParams               = CursorPositionStylePainterParameters.GetDefault(this, text);
                        cursorParams.text          = editorEngine.text;
                        cursorParams.wordWrapWidth = wordWrapWidth;
                        cursorParams.cursorIndex   = cursorIndex;

                        textNativeSettings = cursorParams.GetTextNativeSettings(textScaling);
                        Vector2 cursorPosition = TextNative.GetCursorPosition(textNativeSettings, cursorParams.rect, cursorParams.cursorIndex);
                        cursorPosition -= scrollOffset;
                        var painterParams = new RectStylePainterParameters
                        {
                            rect  = new Rect(cursorPosition.x, cursorPosition.y, 1f, lineHeight),
                            color = drawCursorColor
                        };
                        painter.DrawRect(painterParams);
                    }

                    // Draw alternate cursor, if any
                    if (editorEngine.altCursorPosition != -1)
                    {
                        cursorParams               = CursorPositionStylePainterParameters.GetDefault(this, text);
                        cursorParams.text          = editorEngine.text.Substring(0, editorEngine.altCursorPosition);
                        cursorParams.wordWrapWidth = wordWrapWidth;
                        cursorParams.cursorIndex   = editorEngine.altCursorPosition;

                        textNativeSettings = cursorParams.GetTextNativeSettings(textScaling);
                        Vector2 altCursorPosition = TextNative.GetCursorPosition(textNativeSettings, cursorParams.rect, cursorParams.cursorIndex);
                        altCursorPosition -= scrollOffset;

                        var painterParams = new RectStylePainterParameters
                        {
                            rect  = new Rect(altCursorPosition.x, altCursorPosition.y, 1f, lineHeight),
                            color = drawCursorColor
                        };
                        painter.DrawRect(painterParams);
                    }
                }

                keyboardTextEditor.PostDrawCursor();
            }