public RenderChain(IPanel panel, Shader standardShader) { var atlasMan = new UIRAtlasManager(); var vectorImageMan = new VectorImageManager(atlasMan); Constructor(panel, new UIRenderDevice(Implementation.RenderEvents.ResolveShader(standardShader)), atlasMan, vectorImageMan); }
public RenderChain(IPanel panel) { var atlasMan = new UIRAtlasManager(); var vectorImageMan = new VectorImageManager(atlasMan); Constructor(panel, new UIRenderDevice(), atlasMan, vectorImageMan); }
public RenderChain(IPanel panel, Shader standardShader) { if (disposed) { DisposeHelper.NotifyDisposedUsed(this); } this.panel = panel; device = new UIRenderDevice(Implementation.RenderEvents.ResolveShader(standardShader)); atlasManager = new UIRAtlasManager(); vectorImageManager = new VectorImageManager(atlasManager); painter = new Implementation.UIRStylePainter(this); Font.textureRebuilt += OnFontReset; }
void Constructor(IPanel panelObj, UIRenderDevice deviceObj, UIRAtlasManager atlasMan, VectorImageManager vectorImageMan) { if (disposed) { DisposeHelper.NotifyDisposedUsed(this); } // A reasonable starting depth level suggested here m_DirtyTracker.heads = new List <VisualElement>(8); m_DirtyTracker.tails = new List <VisualElement>(8); m_DirtyTracker.minDepths = new int[(int)RenderDataDirtyTypeClasses.Count]; m_DirtyTracker.maxDepths = new int[(int)RenderDataDirtyTypeClasses.Count]; m_DirtyTracker.Reset(); this.panel = panelObj; this.device = deviceObj; this.atlasManager = atlasMan; this.vectorImageManager = vectorImageMan; ConstructShaderInfoAllocator(); painter = new Implementation.UIRStylePainter(this); Font.textureRebuilt += OnFontReset; }
protected RenderChain(IPanel panel, UIRenderDevice device, UIRAtlasManager atlasManager, VectorImageManager vectorImageManager) { Constructor(panel, device, atlasManager, vectorImageManager); }
void Constructor(BaseVisualElementPanel panelObj, UIRenderDevice deviceObj, AtlasBase atlas, VectorImageManager vectorImageMan) { if (disposed) { DisposeHelper.NotifyDisposedUsed(this); } // A reasonable starting depth level suggested here m_DirtyTracker.heads = new List <VisualElement>(8); m_DirtyTracker.tails = new List <VisualElement>(8); m_DirtyTracker.minDepths = new int[(int)RenderDataDirtyTypeClasses.Count]; m_DirtyTracker.maxDepths = new int[(int)RenderDataDirtyTypeClasses.Count]; m_DirtyTracker.Reset(); if (m_RenderNodesData.Count < 1) { m_RenderNodesData.Add(new RenderNodeData() { matPropBlock = new MaterialPropertyBlock() }); } this.panel = panelObj; this.device = deviceObj; this.atlas = atlas; this.vectorImageManager = vectorImageMan; // TODO: Share these across all panels vertsPool = new TempAllocator <Vertex>(8192, 2048, 64 * 1024); indicesPool = new TempAllocator <UInt16>(8192 << 1, 2048 << 1, (64 * 1024) << 1); jobManager = new JobManager(); this.shaderInfoAllocator.Construct(); this.opacityIdAccelerator = new OpacityIdAccelerator(); painter = new Implementation.UIRStylePainter(this); var rp = panel as BaseRuntimePanel; if (rp != null && rp.drawToCameras) { drawInCameras = true; m_StaticIndex = RenderChainStaticIndexAllocator.AllocateIndex(this); } }
protected RenderChain(BaseVisualElementPanel panel, UIRenderDevice device, AtlasBase atlas, VectorImageManager vectorImageManager) { Constructor(panel, device, atlas, vectorImageManager); }
protected RenderChain(IPanel panel, UIRenderDevice device, UIRAtlasManager atlasManager, VectorImageManager vectorImageManager) { if (disposed) { DisposeHelper.NotifyDisposedUsed(this); } this.panel = panel; this.device = device; this.atlasManager = atlasManager; this.vectorImageManager = vectorImageManager; painter = new Implementation.UIRStylePainter(this); Font.textureRebuilt += OnFontReset; }