static public int OnPointerDown(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.UI.Slider self = (UnityEngine.UI.Slider)checkSelf(l);
         UnityEngine.EventSystems.PointerEventData a1;
         checkType(l, 2, out a1);
         self.OnPointerDown(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static int OnPointerDown(IntPtr L)
 {
     L.ChkArgsCount(2);
     UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)L.ChkUnityObjectSelf(1, "UnityEngine.UI.Slider");
     UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)L.ChkUserData(2, typeof(UnityEngine.EventSystems.PointerEventData));
     obj.OnPointerDown(arg0);
     return(0);
 }
 static int OnPointerDown(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 2);
     UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.UI.Slider");
     UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)LuaScriptMgr.GetNetObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData));
     obj.OnPointerDown(arg0);
     return(0);
 }
Beispiel #4
0
 static public int OnPointerDown(IntPtr l)
 {
     try {
         UnityEngine.UI.Slider self = (UnityEngine.UI.Slider)checkSelf(l);
         UnityEngine.EventSystems.PointerEventData a1;
         checkType(l, 2, out a1);
         self.OnPointerDown(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static int QPYX_OnPointerDown_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 2);
         UnityEngine.UI.Slider QPYX_obj_YXQP = (UnityEngine.UI.Slider)ToLua.CheckObject <UnityEngine.UI.Slider>(L_YXQP, 1);
         UnityEngine.EventSystems.PointerEventData QPYX_arg0_YXQP = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject <UnityEngine.EventSystems.PointerEventData>(L_YXQP, 2);
         QPYX_obj_YXQP.OnPointerDown(QPYX_arg0_YXQP);
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Beispiel #6
0
 static int OnPointerDown(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)ToLua.CheckObject <UnityEngine.UI.Slider>(L, 1);
         UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject <UnityEngine.EventSystems.PointerEventData>(L, 2);
         obj.OnPointerDown(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }