protected void CalcAlongAxisExtended(int axis, bool isVertical)
        {
            float padding        = (float)((axis != 0) ? base.padding.vertical : base.padding.horizontal);
            float totalMin       = padding;
            float totalPreffered = padding;
            float totalFlexible  = 0f;

            bool notOrderingAxis = isVertical ^ axis == 1;

            for (int i = 0; i < base.rectChildren.Count; i++)
            {
                RectTransform rect          = base.rectChildren[i];
                float         minSize       = LayoutUtility.GetMinSize(rect, axis);
                float         preferredSize = LayoutUtility.GetPreferredSize(rect, axis);
                float         flexibleSize  = LayoutUtility.GetFlexibleSize(rect, axis);
                RectOffset    margins       = LayoutUtilityExtended.GetMargin(rect);
                float         margin        = (float)((axis != 0) ? margins.vertical : margins.horizontal);

                if ((axis != 0) ? this.childForceExpandHeight : this.childForceExpandWidth)
                {
                    flexibleSize = Mathf.Max(flexibleSize, 1f);
                }

                if (notOrderingAxis)
                {
                    totalMin       = Mathf.Max(minSize + padding + margin, totalMin);
                    totalPreffered = Mathf.Max(preferredSize + padding + margin, totalPreffered);
                    totalFlexible  = Mathf.Max(flexibleSize, totalFlexible);
                }
                else
                {
                    totalMin       += minSize + this.spacing + margin;
                    totalPreffered += preferredSize + this.spacing + margin;
                    totalFlexible  += flexibleSize;
                }
            }

            if (!notOrderingAxis && base.rectChildren.Count > 0)
            {
                totalMin       -= this.spacing;
                totalPreffered -= this.spacing;
            }

            totalPreffered = Mathf.Max(totalMin, totalPreffered);

            base.SetLayoutInputForAxis(totalMin, totalPreffered, totalFlexible, axis);
        }
        protected void SetChildrenAlongAxisExtended(int axis, bool isVertical)
        {
            float axisSize        = base.rectTransform.rect.size[axis];
            bool  notOrderingAxis = isVertical ^ axis == 1;

            if (notOrderingAxis)
            {
                float axisSize2 = axisSize - (float)((axis != 0) ? base.padding.vertical : base.padding.horizontal);

                for (int i = 0; i < base.rectChildren.Count; i++)
                {
                    RectTransform rect          = base.rectChildren[i];
                    float         minSize       = LayoutUtility.GetMinSize(rect, axis);
                    float         preferredSize = LayoutUtility.GetPreferredSize(rect, axis);
                    float         flexibleSize  = LayoutUtility.GetFlexibleSize(rect, axis);
                    RectOffset    margin        = LayoutUtilityExtended.GetMargin(rect);

                    if ((axis != 0) ? this.childForceExpandHeight : this.childForceExpandWidth)
                    {
                        flexibleSize = Mathf.Max(flexibleSize, 1f);
                    }

                    float elementSize = Mathf.Clamp(axisSize2, minSize, (flexibleSize <= 0f) ? preferredSize : axisSize);

                    // Subtract margins
                    if (axis == 0 && this.m_SubtractMarginHorizontal)
                    {
                        elementSize -= margin.horizontal;
                        elementSize  = Mathf.Clamp(elementSize, minSize, elementSize);
                    }
                    else if (axis != 0 && this.m_SubtractMarginVertical)
                    {
                        elementSize -= margin.vertical;
                        elementSize  = Mathf.Clamp(elementSize, minSize, elementSize);
                    }

                    float startOffset = ((axis != 0) ? margin.top : margin.left) + base.GetStartOffset(axis, elementSize);

                    base.SetChildAlongAxis(rect, axis, startOffset, elementSize);
                }
            }
            else
            {
                float offset = (float)((axis != 0) ? base.padding.top : base.padding.left);

                if (base.GetTotalFlexibleSize(axis) == 0f && base.GetTotalPreferredSize(axis) < axisSize)
                {
                    offset = base.GetStartOffset(axis, base.GetTotalPreferredSize(axis) - (float)((axis != 0) ? base.padding.vertical : base.padding.horizontal));
                }

                float axisSize6 = 0f;

                if (base.GetTotalMinSize(axis) != base.GetTotalPreferredSize(axis))
                {
                    axisSize6 = Mathf.Clamp01((axisSize - base.GetTotalMinSize(axis)) / (base.GetTotalPreferredSize(axis) - base.GetTotalMinSize(axis)));
                }

                float axisSize7 = 0f;

                if (axisSize > base.GetTotalPreferredSize(axis) && base.GetTotalFlexibleSize(axis) > 0f)
                {
                    axisSize7 = (axisSize - base.GetTotalPreferredSize(axis)) / base.GetTotalFlexibleSize(axis);
                }

                for (int j = 0; j < base.rectChildren.Count; j++)
                {
                    RectTransform rect2          = base.rectChildren[j];
                    float         minSize2       = LayoutUtility.GetMinSize(rect2, axis);
                    float         preferredSize2 = LayoutUtility.GetPreferredSize(rect2, axis);
                    float         flexibleSize   = LayoutUtility.GetFlexibleSize(rect2, axis);
                    RectOffset    margin         = LayoutUtilityExtended.GetMargin(rect2);

                    if ((axis != 0) ? this.childForceExpandHeight : this.childForceExpandWidth)
                    {
                        flexibleSize = Mathf.Max(flexibleSize, 1f);
                    }

                    float elementSize = Mathf.Lerp(minSize2, preferredSize2, axisSize6);
                    elementSize += flexibleSize * axisSize7;

                    offset += ((axis != 0) ? margin.top : margin.left);
                    base.SetChildAlongAxis(rect2, axis, offset, elementSize);

                    offset += elementSize + this.spacing + ((axis != 0) ? margin.bottom : margin.right);
                }
            }
        }
Beispiel #3
0
 public static RectOffset GetMargin(RectTransform rect)
 {
     return(LayoutUtilityExtended.GetMargin(rect, new RectOffset(0, 0, 0, 0)));
 }