public virtual void SetLayoutDirty() { if (this.IsActive()) { LayoutRebuilder.MarkLayoutForRebuild(this.rectTransform); if (this.m_OnDirtyLayoutCallback != null) { this.m_OnDirtyLayoutCallback(); } } }
/// <summary> /// /// <para> /// See MonoBehaviour.OnDisable. /// </para> /// /// </summary> protected override void OnDisable() { GraphicRebuildTracker.UnTrackGraphic(this); GraphicRegistry.UnregisterGraphicForCanvas(this.canvas, this); CanvasUpdateRegistry.UnRegisterCanvasElementForRebuild((ICanvasElement)this); if ((UnityEngine.Object) this.canvasRenderer != (UnityEngine.Object)null) { this.canvasRenderer.Clear(); } LayoutRebuilder.MarkLayoutForRebuild(this.rectTransform); base.OnDisable(); }
protected override void OnDisable() { GraphicRegistry.UnregisterGraphicForCanvas(canvas, this); CanvasUpdateRegistry.UnRegisterCanvasElementForRebuild(this); if (canvasRenderer != null) { canvasRenderer.Clear(); } LayoutRebuilder.MarkLayoutForRebuild(rectTransform); base.OnDisable(); }
public virtual void SetLayoutDirty() { if (!IsActive()) { return; } LayoutRebuilder.MarkLayoutForRebuild(rectTransform); if (m_OnDirtyLayoutCallback != null) { m_OnDirtyLayoutCallback(); } }
protected void SetDirty() { if (IsActive()) { if (!CanvasUpdateRegistry.IsRebuildingLayout()) { LayoutRebuilder.MarkLayoutForRebuild(rectTransform); } else { StartCoroutine(DelayedSetDirty(rectTransform)); } } }
protected override void OnDisable() { m_Tracker.Clear(); LayoutRebuilder.MarkLayoutForRebuild(rectTransform); base.OnDisable(); // Unhook the toggle change event if (this.m_Toggle != null) { this.m_Toggle.onValueChanged.RemoveListener(OnToggleStateChange); } // Expand the view this.OnToggleStateChange(false); }
protected override void OnDisable() { CanvasUpdateRegistry.UnRegisterCanvasElementForRebuild(this); //if (m_HorizontalScrollbar) // m_HorizontalScrollbar.onValueChanged.RemoveListener(SetHorizontalNormalizedPosition); //if (m_VerticalScrollbar) // m_VerticalScrollbar.onValueChanged.RemoveListener(SetVerticalNormalizedPosition); m_HasRebuiltLayout = false; m_Tracker.Clear(); m_Velocity = Vector2.zero; LayoutRebuilder.MarkLayoutForRebuild(rectTransform); base.OnDisable(); }
public override void SetLayoutDirty() { #if UNITY_EDITOR if (!UnityEditor.EditorApplication.isPlaying) { return; } #endif if (!IsActive()) { return; } base.SetLayoutDirty(); LayoutRebuilder.MarkLayoutForRebuild(rectTransform); }
/// <summary> /// Clear references. /// </summary> protected override void OnDisable() { #if UNITY_EDITOR GraphicRebuildTracker.UnTrackGraphic(this); #endif GraphicRegistry.UnregisterGraphicForCanvas(canvas, this); CanvasUpdateRegistry.UnRegisterCanvasElementForRebuild(this); if (canvasRenderer != null) { canvasRenderer.Clear(); } LayoutRebuilder.MarkLayoutForRebuild(rectTransform); SendGraphicEnabledDisabled(); base.OnDisable(); }
/// <summary> /// <para>See MonoBehaviour.OnDisable.</para> /// </summary> protected override void OnDisable() { CanvasUpdateRegistry.UnRegisterCanvasElementForRebuild((ICanvasElement)this); if ((bool)((UnityEngine.Object) this.m_HorizontalScrollbar)) { this.m_HorizontalScrollbar.onValueChanged.RemoveListener(new UnityAction <float>(this.SetHorizontalNormalizedPosition)); } if ((bool)((UnityEngine.Object) this.m_VerticalScrollbar)) { this.m_VerticalScrollbar.onValueChanged.RemoveListener(new UnityAction <float>(this.SetVerticalNormalizedPosition)); } this.m_HasRebuiltLayout = false; this.m_Tracker.Clear(); this.m_Velocity = Vector2.zero; LayoutRebuilder.MarkLayoutForRebuild(this.rectTransform); base.OnDisable(); }
protected override void OnDisable() { if (Rust.Application.isQuitting) { return; } CanvasUpdateRegistry.UnRegisterCanvasElementForRebuild(this); if (this.m_HorizontalScrollbar) { this.m_HorizontalScrollbar.onValueChanged.RemoveListener(new UnityAction <float>(this.SetHorizontalNormalizedPosition)); } if (this.m_VerticalScrollbar) { this.m_VerticalScrollbar.onValueChanged.RemoveListener(new UnityAction <float>(this.SetVerticalNormalizedPosition)); } this.m_HasRebuiltLayout = false; this.m_Tracker.Clear(); LayoutRebuilder.MarkLayoutForRebuild(this.rectTransform); base.OnDisable(); }
protected virtual void Update() { if (Application.isPlaying) { return; } int count = transform.childCount; if (count > m_Capacity) { if (count > m_Capacity * 2) { m_Capacity = count; } else { m_Capacity *= 2; } m_Sizes = new Vector2[m_Capacity]; } // If children size change in editor, update layout (case 945680 - Child GameObjects in a Horizontal/Vertical Layout Group don't display their correct position in the Editor) bool dirty = false; for (int i = 0; i < count; i++) { RectTransform t = transform.GetChild(i) as RectTransform; if (t != null && t.sizeDelta != m_Sizes[i]) { dirty = true; m_Sizes[i] = t.sizeDelta; } } if (dirty) { LayoutRebuilder.MarkLayoutForRebuild(transform as RectTransform); } }
protected virtual void OnDisable() { if (Application.isQuitting != null) { return; } CanvasUpdateRegistry.UnRegisterCanvasElementForRebuild((ICanvasElement)this); if (Object.op_Implicit((Object)this.m_HorizontalScrollbar)) { // ISSUE: method pointer ((UnityEvent <float>) this.m_HorizontalScrollbar.get_onValueChanged()).RemoveListener(new UnityAction <float>((object)this, __methodptr(SetHorizontalNormalizedPosition))); } if (Object.op_Implicit((Object)this.m_VerticalScrollbar)) { // ISSUE: method pointer ((UnityEvent <float>) this.m_VerticalScrollbar.get_onValueChanged()).RemoveListener(new UnityAction <float>((object)this, __methodptr(SetVerticalNormalizedPosition))); } this.m_HasRebuiltLayout = false; ((DrivenRectTransformTracker) ref this.m_Tracker).Clear(); LayoutRebuilder.MarkLayoutForRebuild(this.rectTransform); base.OnDisable(); }
protected override void OnBeforeTransformParentChanged() { GraphicRegistry.UnregisterGraphicForCanvas(canvas, this); LayoutRebuilder.MarkLayoutForRebuild(rectTransform); }
protected override void OnDisable() { m_Tracker.Clear(); LayoutRebuilder.MarkLayoutForRebuild(rectTransform); base.OnDisable(); }
IEnumerator DelayedSetDirty(RectTransform rectTransform) { yield return(null); LayoutRebuilder.MarkLayoutForRebuild(rectTransform); }
/// <summary> /// Mark the LayoutElement as dirty. /// </summary> /// <remarks> /// This will make the auto layout system process this element on the next layout pass. This method should be called by the LayoutElement whenever a change is made that potentially affects the layout. /// </remarks> protected void SetDirty() { if (!IsActive()) return; LayoutRebuilder.MarkLayoutForRebuild(transform as RectTransform); }
void OnDisable() { this.m_Tracker.Clear(); LayoutRebuilder.MarkLayoutForRebuild(rectTransform); }
private static void ReapplyDrivenProperties(RectTransform driven) { LayoutRebuilder.MarkLayoutForRebuild(driven); }
protected override void OnValidate() { base.OnValidate(); this.spacing = this.m_spacing; LayoutRebuilder.MarkLayoutForRebuild((RectTransform)this.transform); }