public void AjouterNoeud(NoeudFleuve nf) { grapheNoeuds.Add(nf); nf.EstSelectionne(true); if (grapheNoeuds.Count == 2) { transform.position = Vector3.zero; for (int i = 0; i < grapheNoeuds.Count; i++) { Vector3 positionNoeud = grapheNoeuds[i].transform.position; positionNoeud.z = profondeur; spline.InsertPointAt(i, positionNoeud); spline.RemovePointAt(i + 1); } } else if (grapheNoeuds.Count > 2) { Vector3 positionNoeud = grapheNoeuds[grapheNoeuds.Count - 1].transform.position; positionNoeud.z = profondeur; spline.InsertPointAt(spline.GetPointCount(), positionNoeud); //print(spline.GetPointCount()); } }