private INTERNAL_CALL_DrawProcedural ( |
||
self | ||
matrix | Matrix4x4 | |
material | Material | |
shaderPass | int | |
topology | MeshTopology | |
vertexCount | int | |
instanceCount | int | |
properties | MaterialPropertyBlock | |
return | void |
private INTERNAL_CALL_DrawProcedural ( |
||
self | ||
matrix | Matrix4x4 | |
material | Material | |
shaderPass | int | |
topology | MeshTopology | |
vertexCount | int | |
instanceCount | int | |
properties | MaterialPropertyBlock | |
return | void |