public SetVertices ( IList vertices, bool applyMesh = false ) : void | ||
vertices | IList | The new vertex array. |
applyMesh | bool | An optional parameter that will apply elements to the MeshFilter.sharedMesh. Note that this should only be used when the mesh is in its original state, not optimized (meaning it won't affect triangles which can be modified by Optimize). |
return | void |