public void OnGUI()
        {
            UserLutModel.Settings settings = base.model.settings;
            Rect position = new Rect(this.context.viewport.x * (float)Screen.width + 8f, 8f, (float)settings.lut.width, (float)settings.lut.height);

            GUI.DrawTexture(position, settings.lut);
        }
Beispiel #2
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 public override void Prepare(Material uberMaterial)
 {
     UserLutModel.Settings settings = base.model.settings;
     uberMaterial.EnableKeyword("USER_LUT");
     uberMaterial.SetTexture(UserLutComponent.Uniforms._UserLut, settings.lut);
     uberMaterial.SetVector(UserLutComponent.Uniforms._UserLut_Params, new Vector4(1f / (float)settings.lut.width, 1f / (float)settings.lut.height, (float)settings.lut.height - 1f, settings.contribution));
 }
        public void OnGUI()
        {
            UserLutModel.Settings settings = base.model.settings;
            Rect rect;

            rect..ctor(this.context.viewport.x * (float)Screen.width + 8f, 8f, (float)settings.lut.width, (float)settings.lut.height);
            GUI.DrawTexture(rect, settings.lut);
        }
Beispiel #4
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 // Token: 0x0600694A RID: 26954 RVA: 0x00027CA4 File Offset: 0x00025EA4
 public void PKPPHCBPDQL(UserLutModel.Settings BGBMIEJJQKC)
 {
     this.m_Settings = BGBMIEJJQKC;
 }
Beispiel #5
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 // Token: 0x06006949 RID: 26953 RVA: 0x00027CA4 File Offset: 0x00025EA4
 public void EOONHGFEMDO(UserLutModel.Settings BGBMIEJJQKC)
 {
     this.m_Settings = BGBMIEJJQKC;
 }
Beispiel #6
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 // Token: 0x0600693F RID: 26943 RVA: 0x00027CA4 File Offset: 0x00025EA4
 public void CJFBEEEEGPQ(UserLutModel.Settings BGBMIEJJQKC)
 {
     this.m_Settings = BGBMIEJJQKC;
 }
Beispiel #7
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 // Token: 0x06006951 RID: 26961 RVA: 0x00027CA4 File Offset: 0x00025EA4
 public void CGGJFJNBDJC(UserLutModel.Settings BGBMIEJJQKC)
 {
     this.m_Settings = BGBMIEJJQKC;
 }