public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
        {
            var commandBuffer = CommandBufferPool.Get(nameof(SemanticSegmentationUrpPass));

            m_LensDistortionCrossPipelinePass.Execute(context, commandBuffer, renderingData.cameraData.camera, renderingData.cullResults);
            CommandBufferPool.Release(commandBuffer);
        }
        protected override void Execute(ScriptableRenderContext renderContext, CommandBuffer cmd, HDCamera hdCamera, CullingResults cullingResult)
        {
#endif
            CoreUtils.SetRenderTarget(cmd, targetTexture);
            lensDistortionCrossPipelinePass.Execute(renderContext, cmd, hdCamera.camera, cullingResult);
        }