static private GetNextNetworkId ( ) : |
||
return |
internal void OnStartServer(bool allowNonZeroNetId) { if (this.m_IsServer) { return; } this.m_IsServer = true; this.m_HasAuthority = !this.m_LocalPlayerAuthority; this.m_Observers = new List <NetworkConnection>(); this.m_ObserverConnections = new HashSet <int>(); this.CacheBehaviours(); if (this.netId.IsEmpty()) { this.m_NetId = NetworkIdentity.GetNextNetworkId(); } else if (!allowNonZeroNetId) { if (!LogFilter.logError) { return; } Debug.LogError((object)("Object has non-zero netId " + (object)this.netId + " for " + (object)this.gameObject)); return; } if (LogFilter.logDev) { Debug.Log((object)("OnStartServer " + (object)this.gameObject + " GUID:" + (object)this.netId)); } NetworkServer.instance.SetLocalObjectOnServer(this.netId, this.gameObject); for (int index = 0; index < this.m_NetworkBehaviours.Length; ++index) { NetworkBehaviour networkBehaviour = this.m_NetworkBehaviours[index]; try { networkBehaviour.OnStartServer(); } catch (Exception ex) { Debug.LogError((object)("Exception in OnStartServer:" + ex.Message + " " + ex.StackTrace)); } } if (NetworkClient.active && NetworkServer.localClientActive) { ClientScene.SetLocalObject(this.netId, this.gameObject); this.OnStartClient(); } if (!this.m_HasAuthority) { return; } this.OnStartAuthority(); }
internal void OnStartServer() { if (this.m_IsServer) { return; } this.m_IsServer = true; if (this.m_LocalPlayerAuthority) { this.m_HasAuthority = false; } else { this.m_HasAuthority = true; } this.m_Observers = new List <NetworkConnection>(); this.m_ObserverConnections = new HashSet <int>(); this.CacheBehaviours(); if (this.netId.IsEmpty()) { this.m_NetId = NetworkIdentity.GetNextNetworkId(); if (LogFilter.logDev) { Debug.Log(string.Concat(new object[] { "OnStartServer ", base.gameObject, " GUID:", this.netId })); } NetworkServer.instance.SetLocalObjectOnServer(this.netId, base.gameObject); for (int i = 0; i < this.m_NetworkBehaviours.Length; i++) { NetworkBehaviour networkBehaviour = this.m_NetworkBehaviours[i]; try { networkBehaviour.OnStartServer(); } catch (Exception ex) { Debug.LogError("Exception in OnStartServer:" + ex.Message + " " + ex.StackTrace); } } if (NetworkClient.active && NetworkServer.localClientActive) { ClientScene.SetLocalObject(this.netId, base.gameObject); this.OnStartClient(); } if (this.m_HasAuthority) { this.OnStartAuthority(); } return; } if (LogFilter.logError) { Debug.LogError(string.Concat(new object[] { "Object has non-zero netId ", this.netId, " for ", base.gameObject, " !!1" })); } }