static public int constructor(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.Jobs.TransformAccess o;
         o = new UnityEngine.Jobs.TransformAccess();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static public int ctor_s(IntPtr l)
 {
     try {
         UnityEngine.Jobs.TransformAccess o;
         o = new UnityEngine.Jobs.TransformAccess();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #3
0
    public void Execute(int index, UnityEngine.Jobs.TransformAccess transform)
    {
        Vector3 pos = transform.position;

        pos += moveSpeed * deltaTime * (transform.rotation * new Vector3(0.0f, 0.0f, 1.0f));

        if (pos.z < botBound)
        {
            pos.z = topBound;
        }

        transform.position = pos;
    }
 private static extern void GetWorldToLocalMatrix(ref TransformAccess access, out Matrix4x4 m);
 private static extern void SetLocalScale(ref TransformAccess access, ref Vector3 r);
 private static extern void SetLocalRotation(ref TransformAccess access, ref Quaternion r);
 private static extern void SetLocalPosition(ref TransformAccess access, ref Vector3 p);
 private static extern void GetRotation(ref TransformAccess access, out Quaternion r);
 private static extern void GetPosition(ref TransformAccess access, out Vector3 p);