Beispiel #1
0
 static public int get_slider(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.Scroller self = (UnityEngine.Experimental.UIElements.Scroller)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.slider);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #2
0
 static public int ScrollPageDown(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.Scroller self = (UnityEngine.Experimental.UIElements.Scroller)checkSelf(l);
         self.ScrollPageDown();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #3
0
 static public int Adjust(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.Scroller self = (UnityEngine.Experimental.UIElements.Scroller)checkSelf(l);
         System.Single a1;
         checkType(l, 2, out a1);
         self.Adjust(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #4
0
 static public int set_enabled(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.Scroller self = (UnityEngine.Experimental.UIElements.Scroller)checkSelf(l);
         bool v;
         checkType(l, 2, out v);
         self.enabled = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #5
0
 static public int set_direction(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.Scroller         self = (UnityEngine.Experimental.UIElements.Scroller)checkSelf(l);
         UnityEngine.Experimental.UIElements.Slider.Direction v;
         checkEnum(l, 2, out v);
         self.direction = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #6
0
 static public int PropagateEnabled(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.Scroller        self = (UnityEngine.Experimental.UIElements.Scroller)checkSelf(l);
         UnityEngine.Experimental.UIElements.VisualContainer a1;
         checkType(l, 2, out a1);
         System.Boolean a2;
         checkType(l, 3, out a2);
         self.PropagateEnabled(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
        public ScrollView(Vector2 horizontalScrollerValues, Vector2 verticalScrollerValues)
        {
            this.horizontalScrollerValues = horizontalScrollerValues;
            this.verticalScrollerValues   = verticalScrollerValues;

            contentViewport = new VisualElement()
            {
                name = "ContentViewport"
            };
            contentViewport.clippingOptions = ClippingOptions.ClipContents;
            shadow.Add(contentViewport);

            // Basic content container; its constraints should be defined in the USS file
            m_ContentContainer = new VisualElement()
            {
                name = "ContentView"
            };
            contentViewport.Add(m_ContentContainer);

            horizontalScroller = new Scroller(horizontalScrollerValues.x, horizontalScrollerValues.y,
                                              (value) =>
            {
                scrollOffset = new Vector2(value, scrollOffset.y);
                UpdateContentViewTransform();
            }, Slider.Direction.Horizontal)
            {
                name = "HorizontalScroller", persistenceKey = "HorizontalScroller"
            };
            shadow.Add(horizontalScroller);

            verticalScroller = new Scroller(verticalScrollerValues.x, verticalScrollerValues.y,
                                            (value) =>
            {
                scrollOffset = new Vector2(scrollOffset.x, value);
                UpdateContentViewTransform();
            }, Slider.Direction.Vertical)
            {
                name = "VerticalScroller", persistenceKey = "VerticalScroller"
            };
            shadow.Add(verticalScroller);

            RegisterCallback <WheelEvent>(OnScrollWheel);
            contentContainer.RegisterCallback <PostLayoutEvent>(OnGeometryChanged);
        }
        public ScrollView()
        {
            contentViewport = new VisualElement()
            {
                name = "ContentViewport"
            };
            contentViewport.style.overflow = StyleEnums.Overflow.Hidden;
            shadow.Add(contentViewport);

            // Basic content container; its constraints should be defined in the USS file
            AssignContentContainer(new VisualElement {
                name = "ContentView"
            });

            const int defaultMinScrollValue = 0;
            const int defaultMaxScrollValue = 100;

            horizontalScroller = new Scroller(defaultMinScrollValue, defaultMaxScrollValue,
                                              (value) =>
            {
                scrollOffset = new Vector2(value, scrollOffset.y);
                UpdateContentViewTransform();
            }, SliderDirection.Horizontal)
            {
                name = "HorizontalScroller", persistenceKey = "HorizontalScroller", visible = false
            };
            shadow.Add(horizontalScroller);

            verticalScroller = new Scroller(defaultMinScrollValue, defaultMaxScrollValue,
                                            (value) =>
            {
                scrollOffset = new Vector2(scrollOffset.x, value);
                UpdateContentViewTransform();
            }, SliderDirection.Vertical)
            {
                name = "VerticalScroller", persistenceKey = "VerticalScroller", visible = false
            };
            shadow.Add(verticalScroller);

            RegisterCallback <WheelEvent>(OnScrollWheel);
            scrollOffset = Vector2.zero;
        }
Beispiel #9
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.Scroller o;
         System.Single a1;
         checkType(l, 2, out a1);
         System.Single a2;
         checkType(l, 3, out a2);
         System.Action <System.Single> a3;
         LuaDelegation.checkDelegate(l, 4, out a3);
         UnityEngine.Experimental.UIElements.Slider.Direction a4;
         checkEnum(l, 5, out a4);
         o = new UnityEngine.Experimental.UIElements.Scroller(a1, a2, a3, a4);
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }