Beispiel #1
0
        public override void ExecuteDefaultActionAtTarget(EventBase evt)
        {
            base.ExecuteDefaultActionAtTarget(evt);

            if (evt.GetEventTypeId() == MouseDownEvent.TypeId())
            {
                OnMouseDown(evt as MouseDownEvent);
            }
            else if (evt.GetEventTypeId() == MouseUpEvent.TypeId())
            {
                OnMouseUp(evt as MouseUpEvent);
            }
            else if (evt.GetEventTypeId() == MouseMoveEvent.TypeId())
            {
                OnMouseMove(evt as MouseMoveEvent);
            }
            else if (evt.GetEventTypeId() == KeyDownEvent.TypeId())
            {
                OnKeyDown(evt as KeyDownEvent);
            }
            else if (evt.GetEventTypeId() == IMGUIEvent.TypeId())
            {
                OnIMGUIEvent(evt as IMGUIEvent);
            }
        }
        internal void Dispatch(EventBase evt, IPanel panel, DispatchMode dispatchMode)
        {
            evt.MarkReceivedByDispatcher();

            if (evt.GetEventTypeId() == IMGUIEvent.TypeId())
            {
                Event e = evt.imguiEvent;
                if (e.type == EventType.Repaint)
                {
                    return;
                }
            }

            if (dispatchImmediately || (dispatchMode == DispatchMode.Immediate))
            {
                ProcessEvent(evt, panel);
            }
            else
            {
                evt.Acquire();
                m_Queue.Enqueue(new EventRecord {
                    m_Event = evt, m_Panel = panel
                });
            }
        }
Beispiel #3
0
        public void DispatchEvent(EventBase evt, IPanel panel)
        {
            if (evt.GetEventTypeId() == IMGUIEvent.TypeId())
            {
                Event e = evt.imguiEvent;
                if (e.type == EventType.Repaint)
                {
                    return;
                }
            }
            if (panel != null && panel.panelDebug != null && panel.panelDebug.enabled && panel.panelDebug.interceptEvents != null)
            {
                if (panel.panelDebug.interceptEvents(evt.imguiEvent))
                {
                    evt.StopPropagation();
                    return;
                }
            }

            IMouseEvent         mouseEvent         = evt as IMouseEvent;
            IMouseEventInternal mouseEventInternal = evt as IMouseEventInternal;

            if (mouseEvent != null && mouseEventInternal != null && mouseEventInternal.hasUnderlyingPhysicalEvent)
            {
                m_LastMousePosition = mouseEvent.mousePosition;
            }

            bool eventHandled = false;

            // Release mouse capture if capture element is not in a panel.
            VisualElement captureVE = MouseCaptureController.mouseCapture as VisualElement;

            if (evt.GetEventTypeId() != MouseCaptureOutEvent.TypeId() && captureVE != null && captureVE.panel == null)
            {
                Event e = evt.imguiEvent;
                Debug.Log(String.Format("Capture has no panel, forcing removal (capture={0} eventType={1})", MouseCaptureController.mouseCapture, e != null ? e.type.ToString() : "null"));
                MouseCaptureController.ReleaseMouseCapture();
            }

            // Send all IMGUI events (for backward compatibility) and MouseEvents with null target (because thats what we want to do in the new system)
            // to the capture, if there is one. Note that events coming from IMGUI have their target set to null.
            bool sendEventToMouseCapture = false;
            bool mouseEventWasCaptured   = false;

            if (MouseCaptureController.mouseCapture != null)
            {
                if (evt.imguiEvent != null && evt.target == null)
                {
                    // Non exclusive processing by capturing element.
                    sendEventToMouseCapture = true;
                    mouseEventWasCaptured   = false;
                }
                if (mouseEvent != null && (evt.target == null || evt.target == MouseCaptureController.mouseCapture))
                {
                    // Exclusive processing by capturing element.
                    sendEventToMouseCapture = true;
                    mouseEventWasCaptured   = true;
                }

                if (panel != null)
                {
                    if (captureVE != null && captureVE.panel.contextType != panel.contextType)
                    {
                        // Capturing element is not in the right context. Ignore it.
                        sendEventToMouseCapture = false;
                        mouseEventWasCaptured   = false;
                    }
                }
            }

            evt.skipElement = null;

            if (sendEventToMouseCapture)
            {
                IEventHandler originalCaptureElement = MouseCaptureController.mouseCapture;

                eventHandled = true;

                evt.dispatch         = true;
                evt.target           = MouseCaptureController.mouseCapture;
                evt.currentTarget    = MouseCaptureController.mouseCapture;
                evt.propagationPhase = PropagationPhase.AtTarget;
                MouseCaptureController.mouseCapture.HandleEvent(evt);

                // Do further processing with a target computed the usual way.
                // However, if mouseEventWasCaptured, the only thing remaining to do is ExecuteDefaultAction,
                // which whould be done with mouseCapture as the target.
                if (!mouseEventWasCaptured)
                {
                    evt.target = null;
                }

                evt.currentTarget    = null;
                evt.propagationPhase = PropagationPhase.None;
                evt.dispatch         = false;

                // Do not call HandleEvent again for this element.
                evt.skipElement = originalCaptureElement;
            }

            if (!mouseEventWasCaptured && !evt.isPropagationStopped)
            {
                if (evt is IKeyboardEvent && panel != null)
                {
                    eventHandled = true;
                    if (panel.focusController.focusedElement != null)
                    {
                        IMGUIContainer imguiContainer = panel.focusController.focusedElement as IMGUIContainer;

                        if (imguiContainer != null)
                        {
                            // THINK ABOUT THIS PF: shoudln't we allow for the capture dispatch phase?
                            if (imguiContainer != evt.skipElement && imguiContainer.HandleIMGUIEvent(evt.imguiEvent))
                            {
                                evt.StopPropagation();
                                evt.PreventDefault();
                            }
                        }
                        else
                        {
                            evt.target = panel.focusController.focusedElement;
                            PropagateEvent(evt);
                        }
                    }
                    else
                    {
                        evt.target = panel.visualTree;
                        PropagateEvent(evt);

                        if (!evt.isPropagationStopped)
                        {
                            PropagateToIMGUIContainer(panel.visualTree, evt);
                        }
                    }
                }
                else if (mouseEvent != null)
                {
                    // FIXME: we should not change hover state when capture is true.
                    // However, when doing drag and drop, drop target should be highlighted.

                    // TODO when EditorWindow is docked MouseLeaveWindow is not always sent
                    // this is a problem in itself but it could leave some elements as "hover"

                    if (evt.GetEventTypeId() == MouseLeaveWindowEvent.TypeId())
                    {
                        VisualElement currentTopElementUnderMouse = m_TopElementUnderMouse;
                        m_TopElementUnderMouse = null;
                        DispatchMouseEnterMouseLeave(currentTopElementUnderMouse, m_TopElementUnderMouse, mouseEvent);
                        DispatchMouseOverMouseOut(currentTopElementUnderMouse, m_TopElementUnderMouse, mouseEvent);
                    }
                    else if (evt.GetEventTypeId() == DragExitedEvent.TypeId())
                    {
                        VisualElement currentTopElementUnderMouse = m_TopElementUnderMouse;
                        m_TopElementUnderMouse = null;
                        DispatchDragEnterDragLeave(currentTopElementUnderMouse, m_TopElementUnderMouse, mouseEvent);
                    }
                    // update element under mouse and fire necessary events
                    else
                    {
                        VisualElement currentTopElementUnderMouse = m_TopElementUnderMouse;
                        if (evt.target == null && panel != null)
                        {
                            m_TopElementUnderMouse = panel.Pick(mouseEvent.mousePosition);
                            evt.target             = m_TopElementUnderMouse;
                        }

                        if (evt.target != null)
                        {
                            eventHandled = true;
                            PropagateEvent(evt);
                        }

                        if (evt.GetEventTypeId() == MouseMoveEvent.TypeId() ||
                            evt.GetEventTypeId() == MouseDownEvent.TypeId() ||
                            evt.GetEventTypeId() == MouseUpEvent.TypeId() ||
                            evt.GetEventTypeId() == MouseEnterWindowEvent.TypeId() ||
                            evt.GetEventTypeId() == WheelEvent.TypeId())
                        {
                            DispatchMouseEnterMouseLeave(currentTopElementUnderMouse, m_TopElementUnderMouse, mouseEvent);
                            DispatchMouseOverMouseOut(currentTopElementUnderMouse, m_TopElementUnderMouse, mouseEvent);
                        }
                        else if (evt.GetEventTypeId() == DragUpdatedEvent.TypeId())
                        {
                            DispatchDragEnterDragLeave(currentTopElementUnderMouse, m_TopElementUnderMouse, mouseEvent);
                        }
                    }
                }
                else if (panel != null && evt is ICommandEvent)
                {
                    IMGUIContainer imguiContainer = panel.focusController.focusedElement as IMGUIContainer;

                    eventHandled = true;
                    if (imguiContainer != null)
                    {
                        if (imguiContainer != evt.skipElement && imguiContainer.HandleIMGUIEvent(evt.imguiEvent))
                        {
                            evt.StopPropagation();
                            evt.PreventDefault();
                        }
                    }
                    else if (panel.focusController.focusedElement != null)
                    {
                        evt.target = panel.focusController.focusedElement;
                        PropagateEvent(evt);
                    }
                    else
                    {
                        PropagateToIMGUIContainer(panel.visualTree, evt);
                    }
                }
                else if (evt is IPropagatableEvent ||
                         evt is IFocusEvent ||
                         evt is IChangeEvent ||
                         evt.GetEventTypeId() == InputEvent.TypeId() ||
                         evt.GetEventTypeId() == GeometryChangedEvent.TypeId())
                {
                    Debug.Assert(evt.target != null);
                    eventHandled = true;
                    PropagateEvent(evt);
                }
            }

            if (!mouseEventWasCaptured && !evt.isPropagationStopped && panel != null)
            {
                Event e = evt.imguiEvent;
                if (!eventHandled || (e != null && e.type == EventType.Used) ||
                    evt.GetEventTypeId() == MouseEnterWindowEvent.TypeId() ||
                    evt.GetEventTypeId() == MouseLeaveWindowEvent.TypeId())
                {
                    PropagateToIMGUIContainer(panel.visualTree, evt);
                }
            }

            if (evt.target == null && panel != null)
            {
                evt.target = panel.visualTree;
            }
            ExecuteDefaultAction(evt);
        }