public void BindGlobally() { if (IsValid() == false) { throw new InvalidOperationException("Invalid ProceduralTextureStack {name}"); } bool success = ProceduralVirtualTexturing.BindGlobally(handle, name); if (!success) { throw new InvalidOperationException($"ProceduralTextureStack {name} is not fully initialized on the render thread and cannot bind globally. Please try again next frame."); } }
public void BindGlobally() { ProceduralVirtualTexturing.BindGlobally(handle, name); }