public void SetupPropertieLucky(PlayerController player, UnityEngine.Events.UnityAction<TileController> action, bool ownerTile, bool onlyCountry) { List<TileController> tiles = new List<TileController>(); foreach(var aux in tileControllers) { var tile = aux.SetupPropertieLucky(player, action, ownerTile, player.botController, onlyCountry); if(tile) { tiles.Add(tile); } } if(player.botController != null && tiles.Count > 0) { StartCoroutine(player.botController.ExecuteAction(() => { action.Invoke(tiles[UnityEngine.Random.Range(0, tiles.Count)]) ; ResetBoard(); })); } if(tiles.Count<=0) { Debug.Log("Reseting"); MessageManager.Instance.ShowMessage("Nenhuma propriedade para aplicar esse efeito"); action.Invoke(null); ResetBoard(); } }
IEnumerator OnInitializeComplete() { progress = 100; while (displayProgress < progress) { ++displayProgress; LoadingLayer.SetProgressbarValue(displayProgress); yield return(new WaitForEndOfFrame()); } loadSceneName = null; async = null; progress = 0; displayProgress = 0; sceneBundle.Unload(false); LoadingLayer.Hide(); if (OnInitializeSceneComplete != null) { OnInitializeSceneComplete.Invoke(); OnInitializeSceneComplete = null; } }
public void setDownAction(UnityEngine.Events.UnityAction listener) { downButton.onClick.RemoveAllListeners(); downButton.onClick.AddListener(() => { listener.Invoke(); }); }
public void setUpgradeAction(UnityEngine.Events.UnityAction listener) { upgradeButton.onClick.RemoveAllListeners(); upgradeButton.onClick.AddListener(() => { listener.Invoke(); }); }
public void ShowSessionProgress(PlayerSessionData sessionData, CurrentSessionTaskData sessionTask, UnityEngine.Events.UnityAction onOKclick) { gameObject.SetActive(true); for (int i = 0; i < sessionTask.tasks.Length; i++) { taskViewer[i].SetActive(true); taskViewer[i].GetComponentInChildren <Toggle>().gameObject.SetActive(true); taskViewer[i].GetComponent <Text>().text = GetLocalizedTaskText(sessionTask.tasks[i].taskType, sessionTask.tasks[i].taskAmount); taskViewer[i].GetComponentInChildren <Toggle>().GetComponent <UnityEngine.UI.Toggle>().isOn = sessionTask.tasks[i].isDone; taskViewer[i].transform.GetChild(1).GetComponent <Text>().text = sessionTask.tasks[i].reward.ToString() + "$"; switch (sessionTask.tasks[i].taskType) { case GameEnums.TaskType.DestroyEnemies: taskViewer[i].transform.GetChild(2).GetComponent <Text>().text = $"{sessionData.defeatedEnemies}"; break; case GameEnums.TaskType.TravelDistance: taskViewer[i].transform.GetChild(2).GetComponent <Text>().text = $"{sessionData.traveledDistance} m"; break; case GameEnums.TaskType.TravelTime: taskViewer[i].transform.GetChild(2).GetComponent <Text>().text = $"{sessionData.traveledTime} sec"; break; default: break; } } totalRewardText.gameObject.SetActive(true); totalRewardText.text = GetLocalizedRewardText(sessionTask.totalReward, PlayerStaticDataHandler.RewardCoinsForSession(sessionData.defeatedEnemies, sessionData.traveledDistance)); okButton.onClick.RemoveAllListeners(); okButton.onClick.AddListener(() => onOKclick.Invoke()); okButton.onClick.AddListener(() => HideWindow()); }
protected void SaveFile(string path, byte[] datas, UnityEngine.Events.UnityAction onFailed = null) { var bundleName = System.IO.Path.GetFileName(path); var dir = System.IO.Path.GetDirectoryName(path); try { if (!System.IO.Directory.Exists(dir)) { System.IO.Directory.CreateDirectory(dir); } System.IO.File.WriteAllBytes(path, datas); LoggerManager.Instance().LogProcessFormat("TrySave {0} To {1} Succeed ...", bundleName, path); } catch (System.Exception e) { LoggerManager.Instance().LogErrorFormat("TrySave {0} To {1} Failed ...", bundleName, path); LoggerManager.Instance().LogErrorFormat(e.ToString()); if (null != onFailed) { onFailed.Invoke(); } } }
private void OnInvitationReceived(Invitation invitation, bool shouldAutoAccept) { Debug.Log("Invitation recieved " + shouldAutoAccept + " " + invitation.Inviter.DisplayName); // We use it to automatically to invoke what we want to do or have the user decide UnityEngine.Events.UnityAction action = () => { ScaneManager.Instance.GoToSceneThenDo("GooglePlayConnectScreen", () => { GooglePlayGameManager manager = FindObjectOfType <GooglePlayGameManager>(); PlayGamesPlatform.Instance.RealTime.AcceptInvitation(invitation.InvitationId, manager); manager.ShowRoomMakingPanel(); }); }; if (shouldAutoAccept) { action.Invoke(); } else { PopupManager.Instance.PopUp( new PopUpTwoButton(invitation.Inviter.DisplayName + "\nwould like to play with you!", "Decline", "Accept") .SetButtonColors(new Color(0.95686f, 0.26275f, 0.21176f), new Color(0.29804f, 0.68627f, 0.31373f)) .SetButtonTextColors(Color.white, Color.white) .SetButtonPressActions(() => { }, action) ); } }
IEnumerator DownLoadAssetBundleByBuffer(string url, UnityEngine.Events.UnityAction <byte[]> cb, UnityEngine.Events.UnityAction onFailed) { using (UnityWebRequest www = UnityWebRequest.Get(url)) { DownloadHandlerBuffer handler = new DownloadHandlerBuffer(); www.downloadHandler = handler; yield return(www.Send()); if (www.isError) { LoggerManager.Instance().LogErrorFormat("DownLoadAssetBundleByBuffer Failed:{0} url={1}", www.error, url); if (null != onFailed) { onFailed.Invoke(); } } else { LoggerManager.Instance().LogFormat("DownLoadAssetBundleByBuffer Succeed : Length = {0} ...", handler.data.Length); if (null != cb) { cb.Invoke(www.downloadHandler.data); } } } }
IEnumerator IEScale(Vector3 fro, Vector3 to, float time, float delayTime = 0, UnityEngine.Events.UnityAction callback = null) { if (delayTime > 0) { yield return(new WaitForSeconds(delayTime)); } transform.localScale = fro; float elapse = 0; while (elapse < time) { elapse += Time.deltaTime; transform.localScale = Vector3.Lerp(fro, to, elapse / time); yield return(null); } transform.localScale = to; if (callback != null) { callback.Invoke(); } }
public void Show() { if (state == State.Appearing || state == State.Visible || state == State.RevertingHiding) { return; } if (state == State.Hidden || state == State.RevertingAppear) { state = State.Appearing; elapsedHideTime = 0; } else if (state == State.Hiding) { state = State.RevertingHiding; } if (onStartAppearing != null) { onStartAppearing.Invoke(); } IsActive = true; isStopped = false; }
public static bool PlayAd(UnityEngine.Events.UnityAction onAdPlay, UnityEngine.Events.UnityAction adNotAviable) { // fetch the video HZVideoAd.Fetch(); // Check for availability if (HZVideoAd.IsAvailable()) { // Show the ad HZVideoAd.Show(); // Callback if (null != onAdPlay) { onAdPlay.Invoke(); } // E x i t return(true); } // Failed debug it if (null != adNotAviable) { adNotAviable.Invoke(); } return(false); }
IEnumerator MathTest(UnityEngine.Events.UnityAction action = null) { System.DateTime time = System.DateTime.Now; System.DateTime newtime = System.DateTime.Now; // Mathf 三角函数 float x = 0, y = 0, z = 0; for (int i = 0; i < 2048; i++) { for (int j = 0; j < 2048; j++) { x = 128 + Mathf.Sin(x * 0.11f) * 127; y = 128 + Mathf.Cos(y * 0.11f) * 127; z = 128 + Mathf.Sin(z * 0.11f) * 127; } } //计时 newtime = System.DateTime.Now; //Debug.Log("Result: " + x + ", " + y + ", " + z); TestLogger.OutputResult("UnityEngine.Mathf Trigonometric Time Cost : ", (newtime - time).TotalMilliseconds, true); yield return(x + y + z); // System.Math 三角函数 time = newtime; x = 0; y = 0; z = 0; for (int i = 0; i < 2048; i++) { for (int j = 0; j < 2048; j++) { x = 128 + (float)System.Math.Sin(x * 0.11f) * 127; y = 128 + (float)System.Math.Cos(y * 0.11f) * 127; z = 128 + (float)System.Math.Sin(z * 0.11f) * 127; } } //计时 newtime = System.DateTime.Now; Debug.Log("Result: " + x + ", " + y + ", " + z); TestLogger.OutputResult("System.Math Trigonometric Time Cost : ", (newtime - time).TotalMilliseconds); yield return(x + y + z); // Talor 三角函数 time = System.DateTime.Now; x = 0; y = 0; z = 0; for (int i = 0; i < 2048; i++) { for (int j = 0; j < 2048; j++) { x = 128 + MySin(x * 0.11f) * 127; y = 128 + MyCos(y * 0.11f) * 127; z = 128 + MySin(z * 0.11f) * 127; } } //计时 newtime = System.DateTime.Now; Debug.Log("Result: " + x + ", " + y + ", " + z); TestLogger.OutputResult("Talor Math Trigonometric Time Cost : ", (newtime - time).TotalMilliseconds); yield return(x + y + z); action?.Invoke(); }
public void SetLoggerTarget(Logger newLogger, Vector3Int pos, UnityEngine.Events.UnityAction <Logger> onReached) { newLogger.AssignTarget(pos); newLogger.choppingTile = pos; newLogger.OnReached.AddListener((PathfindingAgent agent) => onReached.Invoke(agent as Logger)); // newLogger.OnReturn.AddListener(() => { Debug.Log("logger returned"); }); }
IEnumerator RegexMatch(string file, UnityEngine.Events.UnityAction callBack) { string filePath = Application.persistentDataPath + "/" + file + ".txt"; filePath = Regex.Replace(filePath, "/", @"\"); var www = new WWW("file://" + filePath); yield return(www); string nText = www.text; string pattern = @"[a-zA-Z]+.*[\u4e00-\u9fa5]+|[\u4e00-\u9fa5]+.*[a-zA-Z]+"; var mat = Regex.Match(nText, pattern); int count = 0; List <Vocabulary> vocList = new List <Vocabulary>(); while (mat.Success) { count++; string str = Regex.Replace(mat.Value, @"(\[.*\])+|[\uFE30-\uFFA0]+", " "); str = Regex.Replace(str, @"[ \n\s*\r]+", " "); //匹配词性 如abj. var c = Regex.Match(str, @"[a-z]+\."); string en = string.Empty; if (c.Success) { if (c.Value.Contains("sb") || c.Value.Contains("sth")) { en = str.Substring(0, c.Index + c.Length); str = str.Substring(c.Index + c.Length); } else { en = str.Substring(0, c.Index - 1); str = str.Substring(c.Index); } vocList.Add(new Vocabulary(en, str)); } else { var enMat = Regex.Match(str, @"[a-zA-Z]+([ -][a-zA-Z]+)*"); str = Regex.Replace(str, @"[a-zA-Z]+([ -][a-zA-Z]+)*", ""); vocList.Add(new Vocabulary(enMat.Value, str)); } mat = mat.NextMatch(); } if (vocList.Count > 0) { //SaveVocList(SortVocList(vocList), file + ".xml"); SaveVocList(vocList, file + ".xml"); callBack.Invoke(); } else { UIToast.ShowTips("词库解析失败,请检查词库格式是否正确", 2.0f); } }
public static IEnumerator DoSomeThing(float seconds, UnityEngine.Events.UnityAction callback) { yield return(new WaitForSeconds(seconds)); if (callback != null) { callback.Invoke(); } }
IEnumerator LoadImageR(UnityEngine.Events.UnityAction _callback = null) { var www = UnityWebRequestTexture.GetTexture(data.image_url); yield return(www.SendWebRequest()); texture = ((DownloadHandlerTexture)www.downloadHandler).texture; _callback?.Invoke(); }
public override void OnPointerExit(GameObject previousObject) { //ReticleDistanceInMeters = maxReticleDistance; ReticleInnerAngle = RETICLE_MIN_INNER_ANGLE; ReticleOuterAngle = RETICLE_MIN_OUTER_ANGLE; if (OnPointerExitEvent != null) { OnPointerExitEvent.Invoke(previousObject); } }
public override void EndState(IAiProcess nextState) { if (m_UnityActionDeadEnd != null && m_UnityActionDeadEnd.Target != null) { m_UnityActionDeadEnd.Invoke(); } GameMgr.Ins.m_unitMgr.RemoveUnit(m_ownerUnit); m_dead = true; }
public override void OnPointerEnter(RaycastResult raycastResultResult, bool isInteractive) { SetPointerTarget(raycastResultResult.worldPosition, isInteractive); if (OnPointerEnterEvent != null) { OnPointerEnterEvent.Invoke(raycastResultResult); } //Debug.Log("LEFT:"+GvrViewer.Controller.Eyes[0].cam.WorldToScreenPoint(raycastResultResult.worldPosition).ToString("F4")); //Debug.Log("RIGHT:"+ GvrViewer.Controller.Eyes[1].cam.WorldToScreenPoint(raycastResultResult.worldPosition).ToString("F4")); }
public static IEnumerator DoSomeThingAfterFrame(int frameWait, UnityEngine.Events.UnityAction callback) { for (int i = 0; i < frameWait; i++) { yield return(null); } if (callback != null) { callback.Invoke(); } }
public override void Show() { if (items.Length == 0) { Debug.LogError("item list is empty"); } var grid = content.GetComponent <VerticalLayoutGroup>(); for (int i = 0; i < grid.transform.childCount; i++) { Destroy(grid.transform.GetChild(i).gameObject); } grid.transform.DetachChildren(); foreach (string s in items) { var obj = Instantiate(itemTemplate, grid.transform); obj.name = s; obj.GetComponentInChildren <Text>().text = s; if (IsFileBrowserMode) { obj.GetComponent <Button>().onClick.AddListener(() => { var filePath = Path.Combine(currentPath, s); if (Directory.Exists(filePath)) { ShowAsFileBrowser(filePath, fileBrowserHandler); } else { Hide(); fileBrowserHandler(filePath); } }); } else { obj.GetComponent <Button>().onClick.AddListener(() => { Hide(); OnItemSelected.Invoke(s); }); } } float height = items.Length * itemTemplate.GetComponent <RectTransform>().sizeDelta.y + content.transform.childCount * grid.spacing + grid.padding.top + grid.padding.bottom; mainPanel.sizeDelta = new Vector2(mainPanel.sizeDelta.x, Mathf.Min(height, MaxHeight)); base.Show(); }
IEnumerator WrapTest(UnityEngine.Events.UnityAction action = null) { System.DateTime time = System.DateTime.Now; System.DateTime newtime = System.DateTime.Now; //Test double2double double dv = 0; for (double i = 0; i < 100; i++) { dv = DoubleReturnDouble(i); } newtime = System.DateTime.Now; TestLogger.OutputResult("In Double Out Double_ ", (newtime - time).Milliseconds);// yield return(dv); //Test float2float time = System.DateTime.Now; float fv = 0; for (float i = 0; i < 100; i++) { fv = FloatReturnFloat(i); } newtime = System.DateTime.Now; TestLogger.OutputResult("In Float Out Float_ ", (newtime - time).Milliseconds); yield return(fv); //Test warpped time = System.DateTime.Now; fv = 0; for (float i = 0; i < 100; i++) { fv = WrapD2D_F2F(i); } newtime = System.DateTime.Now; TestLogger.OutputResult("Wrapped Double To Float_ ", (newtime - time).Milliseconds); yield return(fv); //Test convert time = System.DateTime.Now; fv = 0; for (float i = 0f; i < 100; i++) { fv = (float)DoubleReturnDouble(i); } newtime = System.DateTime.Now; TestLogger.OutputResult("Convert Double To Float_ ", (newtime - time).Milliseconds); yield return(fv); action?.Invoke(); }
void InitializeScene() { UIUtil.ClearUICache(); Util.ClearMemory(); if (OnInitializeScene != null) { OnInitializeScene.Invoke(); OnInitializeScene = null; } StartCoroutine(OnInitializeComplete()); }
public override void OnPointerHover(RaycastResult raycastResultResult, bool isInteractive) { SetPointerTarget(raycastResultResult.worldPosition, isInteractive); if (OnPointerHoverEvent != null) { OnPointerHoverEvent.Invoke(raycastResultResult); } if (Svr.SvrSetting.IsVR9Device) { SVR.AtwAPI.SetScreenPoint(GvrViewer.Controller.Eyes[0].cam.WorldToScreenPoint(raycastResultResult.worldPosition).x, GvrViewer.Controller.Eyes[1].cam.WorldToScreenPoint(raycastResultResult.worldPosition).x); } }
public override void Update() { base.Update(); if (Input.GetButtonUp("Fire1")) { Ray mouseRay = Camera.main.ScreenPointToRay(Input.mousePosition); var hits = Physics.RaycastAll(mouseRay); foreach (var hit in hits) { if (hit.transform.gameObject.GetComponentInParent <EntityHolder>()) { holder = hit.transform.gameObject.GetComponentInParent <EntityHolder>(); OnClick.Invoke(holder); RemoveEvent(); return; } } OnClick.Invoke(null); RemoveEvent(); } }
private IEnumerator Filling(float startValue, float endValue, float duration, UnityEngine.Events.UnityAction <float> onLerpingEnd) { float elapsed = 0; float nextValue; while (elapsed < duration) { nextValue = Mathf.Lerp(startValue, endValue, elapsed / duration); _image.fillAmount = nextValue; elapsed += Time.deltaTime; yield return(null); } onLerpingEnd?.Invoke(endValue); }
// 오브젝트에서 포인터를 누르고 동일한 오브젝트에서 뗄 때 호출됩니다. void IPointerClickHandler.OnPointerClick(PointerEventData eventData) { Log.Debug("click ConfirmMessagePanel"); Hide(); if (null != _clickHandler) { _clickHandler.Invoke(); } else { Log.Debug("not found click handler"); } }
// 오브젝트에서 포인터를 누르고 동일한 오브젝트에서 뗄 때 호출됩니다. void IPointerClickHandler.OnPointerClick(PointerEventData eventData) { Log.Debug("clicked ActionDialoguePanel"); Hide(); if (null != _clickHandler) { _clickHandler.Invoke(); } else { Log.Debug("not found click handler"); } }
public void ActivateMode(CanvasStates newMode) { for (int i = 0; i < _canvasModes.Count; i++) { if (_canvasModes[i].ActiveStates.Contains(newMode)) { _canvasModes[i].Activate(this); } } if (OnStateActive != null) { OnStateActive.Invoke(newMode); } }
private void SetOutput() { if (IsAppearFlow) { visibilityPercentage = Mathf.Lerp(hiddenValue, visibleValue, materializeCurve.Evaluate(elapsedShowTime / showDuration)); } else { visibilityPercentage = Mathf.Lerp(visibleValue, hiddenValue, dissolveCurve.Evaluate(elapsedHideTime / hideDuration)); } if (onOutputChanged != null) { onOutputChanged.Invoke(visibilityPercentage); } }