public override void Destroy(MultiParentConstraintJob job)
 {
     job.sourceTransforms.Dispose();
     job.sourceWeights.Dispose();
     job.sourceOffsets.Dispose();
     job.weightBuffer.Dispose();
 }
Beispiel #2
0
        public override MultiParentConstraintJob Create(Animator animator, ref T data)
        {
            var job          = new MultiParentConstraintJob();
            var cacheBuilder = new AnimationJobCacheBuilder();

            job.driven       = TransformHandle.Bind(animator, data.constrainedObject);
            job.drivenParent = TransformHandle.Bind(animator, data.constrainedObject.parent);

            var src        = data.sourceObjects;
            var srcWeights = data.sourceWeights;

            job.sources              = new NativeArray <TransformHandle>(src.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
            job.sourceOffsets        = new NativeArray <AffineTransform>(src.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
            job.sourceWeightStartIdx = cacheBuilder.AllocateChunk(srcWeights.Length);

            var drivenTx = new AffineTransform(data.constrainedObject.position, data.constrainedObject.rotation);

            for (int i = 0; i < src.Length; ++i)
            {
                job.sources[i] = TransformHandle.Bind(animator, src[i]);
                cacheBuilder.SetValue(job.sourceWeightStartIdx, i, srcWeights[i]);

                var srcTx     = new AffineTransform(src[i].position, src[i].rotation);
                var srcOffset = AffineTransform.identity;
                var tmp       = srcTx.InverseMul(drivenTx);

                if (data.maintainPositionOffset)
                {
                    srcOffset.translation = tmp.translation;
                }
                if (data.maintainRotationOffset)
                {
                    srcOffset.rotation = tmp.rotation;
                }

                job.sourceOffsets[i] = srcOffset;
            }

            job.positionAxesMask = new Vector3(
                System.Convert.ToSingle(data.constrainedPositionXAxis),
                System.Convert.ToSingle(data.constrainedPositionYAxis),
                System.Convert.ToSingle(data.constrainedPositionZAxis)
                );
            job.rotationAxesMask = new Vector3(
                System.Convert.ToSingle(data.constrainedRotationXAxis),
                System.Convert.ToSingle(data.constrainedRotationYAxis),
                System.Convert.ToSingle(data.constrainedRotationZAxis)
                );
            job.cache = cacheBuilder.Build();

            return(job);
        }
        public override MultiParentConstraintJob Create(Animator animator, ref T data, Component component)
        {
            var job = new MultiParentConstraintJob();

            job.driven       = ReadWriteTransformHandle.Bind(animator, data.constrainedObject);
            job.drivenParent = ReadOnlyTransformHandle.Bind(animator, data.constrainedObject.parent);

            WeightedTransformArray sourceObjects = data.sourceObjects;

            WeightedTransformArrayBinder.BindReadOnlyTransforms(animator, component, sourceObjects, out job.sourceTransforms);
            WeightedTransformArrayBinder.BindWeights(animator, component, sourceObjects, data.sourceObjectsProperty, out job.sourceWeights);

            job.sourceOffsets = new NativeArray <AffineTransform>(sourceObjects.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);

            job.weightBuffer = new NativeArray <float>(sourceObjects.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);

            var drivenTx = new AffineTransform(data.constrainedObject.position, data.constrainedObject.rotation);

            for (int i = 0; i < sourceObjects.Count; ++i)
            {
                var sourceTransform = sourceObjects[i].transform;

                var srcTx     = new AffineTransform(sourceTransform.position, sourceTransform.rotation);
                var srcOffset = AffineTransform.identity;
                var tmp       = srcTx.InverseMul(drivenTx);

                if (data.maintainPositionOffset)
                {
                    srcOffset.translation = tmp.translation;
                }
                if (data.maintainRotationOffset)
                {
                    srcOffset.rotation = tmp.rotation;
                }

                job.sourceOffsets[i] = srcOffset;
            }

            job.positionAxesMask = new Vector3(
                System.Convert.ToSingle(data.constrainedPositionXAxis),
                System.Convert.ToSingle(data.constrainedPositionYAxis),
                System.Convert.ToSingle(data.constrainedPositionZAxis)
                );
            job.rotationAxesMask = new Vector3(
                System.Convert.ToSingle(data.constrainedRotationXAxis),
                System.Convert.ToSingle(data.constrainedRotationYAxis),
                System.Convert.ToSingle(data.constrainedRotationZAxis)
                );

            return(job);
        }
Beispiel #4
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 public override void Update(MultiParentConstraintJob job, ref T data)
 {
     job.cache.SetArray(data.sourceWeights, job.sourceWeightStartIdx);
 }
Beispiel #5
0
 public override void Destroy(MultiParentConstraintJob job)
 {
     job.sources.Dispose();
     job.sourceOffsets.Dispose();
     job.cache.Dispose();
 }