private void SyncSceneSelection(int[] selectedNodeIDs)
        {
            List <int> list = new List <int>();

            for (int i = 0; i < selectedNodeIDs.Length; i++)
            {
                int id = selectedNodeIDs[i];
                AnimationWindowHierarchyNode animationWindowHierarchyNode = this.m_HierarchyData.FindItem(id) as AnimationWindowHierarchyNode;
                if (!(this.m_RootGameObject == null) && animationWindowHierarchyNode != null)
                {
                    if (!(animationWindowHierarchyNode is AnimationWindowHierarchyMasterNode))
                    {
                        Transform transform = this.m_RootGameObject.transform.Find(animationWindowHierarchyNode.path);
                        if (transform != null && this.m_RootGameObject != null && this.m_RootGameObject.transform == AnimationWindowUtility.GetClosestAnimationComponentInParents(transform))
                        {
                            list.Add(transform.gameObject.GetInstanceID());
                        }
                    }
                }
            }
            Selection.instanceIDs = list.ToArray();
        }