Beispiel #1
0
        public static void ProcessVector3Modifications(IAnimationRecordingState state, ref Dictionary <object, AnimationRecording.Vector3Modification> vector3Modifications)
        {
            AnimationClip activeAnimationClip  = state.activeAnimationClip;
            GameObject    activeRootGameObject = state.activeRootGameObject;

            foreach (KeyValuePair <object, AnimationRecording.Vector3Modification> current in vector3Modifications)
            {
                AnimationRecording.Vector3Modification value = current.Value;
                Transform transform = current.Key as Transform;
                if (!(transform == null))
                {
                    EditorCurveBinding baseBinding = default(EditorCurveBinding);
                    if (AnimationUtility.PropertyModificationToEditorCurveBinding(value.last.currentValue, state.activeRootGameObject, out baseBinding) != null)
                    {
                        AnimationRecording.ProcessVector3Modification(state, baseBinding, value.x, transform, "x");
                        AnimationRecording.ProcessVector3Modification(state, baseBinding, value.y, transform, "y");
                        AnimationRecording.ProcessVector3Modification(state, baseBinding, value.z, transform, "z");
                    }
                }
            }
        }