Inheritance: AnimationWindowSelectionItem
        public static AnimationClipSelectionItem Create(AnimationClip animationClip, UnityEngine.Object sourceObject)
        {
            AnimationClipSelectionItem animationClipSelectionItem = ScriptableObject.CreateInstance(typeof(AnimationClipSelectionItem)) as AnimationClipSelectionItem;

            animationClipSelectionItem.gameObject       = (sourceObject as GameObject);
            animationClipSelectionItem.scriptableObject = (sourceObject as ScriptableObject);
            animationClipSelectionItem.animationClip    = animationClip;
            animationClipSelectionItem.id = 0;
            return(animationClipSelectionItem);
        }
        public static AnimationClipSelectionItem Create(AnimationClip animationClip, Object sourceObject)
        {
            AnimationClipSelectionItem selectionItem = CreateInstance(typeof(AnimationClipSelectionItem)) as AnimationClipSelectionItem;

            selectionItem.gameObject       = sourceObject as GameObject;
            selectionItem.scriptableObject = sourceObject as ScriptableObject;
            selectionItem.animationClip    = animationClip;
            selectionItem.id = 0; // no need for id since there's only one item in selection.

            return(selectionItem);
        }
Beispiel #3
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        public static AnimationClipSelectionItem Create(AnimationClip animationClip, UnityEngine.Object sourceObject)
        {
            AnimationClipSelectionItem item = ScriptableObject.CreateInstance(typeof(AnimationClipSelectionItem)) as AnimationClipSelectionItem;

            item.hideFlags        = HideFlags.HideAndDontSave;
            item.gameObject       = sourceObject as GameObject;
            item.scriptableObject = sourceObject as ScriptableObject;
            item.animationClip    = animationClip;
            item.timeOffset       = 0f;
            item.id = 0;
            return(item);
        }